Re: Spawnable discussion: karate zombie and hypno shroom
I like both of these in GW2. Nice new additions, the hypno shrooms are classic PvZ fungi, and the karate zombies are great counterpoints to the Zen Sensei Masters.I don't summon that often as they're pretty rare, but love em all the same.
Hypno shrooms are super annoying in BfN as the hypno effect is worse than in GW2 (where it is a bit annoying even there), but ever since that bug where certain effects persist, like the hypno effect and healing beams, came into existence, they are far, far worse than ever to deal with. I'm sad karate zombies are gone in BfN, so it loses on both counts here.
We need more AI and spawnables and not less, but they need to take away some of the annoyances too. I find it odd they made Super Bean far less tedious in BfN than he is in GW2, but then they add the Dill boss that knocks you around so much it's maddening, and they made hypno shrooms worse, and some other stuff too. Really need these things to be challenging and interesting in the new game, instead of obnoxious.