Ewok footsteps should be heard better
If the Hunt mode becomes a regular game mode in time - and since people seem to like it, I think it's not a stretch -, some balance is needed, as funny as it sounds, the ewoks have too much advantage right now, even more so if we consider that the devs want to do something about the cave camping.
Ewoks see everything, and even have an ability to see through everything (minimap indicator), wisties pouches feel a bit OP, and even when you notice them, they are hard to hit and kill - and you don't really know if they are dead unless you were the one to shoot them, since there is no kill log. They have these bloody random traps, and of course, the one thing that matters the most, the high ground.
What I propose is the slight increase of the sounds of ewok footsteps, and the range from which their footsteps can be heard of. Also, showing the ewoks the exact place of extraction is also totally unfair, it would be much more challenging if whe had to actually notice and follow the shuttle's searchlight, and ambush the troopers.
It is totally ridiculous that 90% of the games, only two of us survive until the arrival of the shuttle, and all the ewoks are already there at the LZ, spamming wisties, when the game is still telling you to hold out for 50 sec. Since you don't even have regular health regen, wisties kill you instantly while trying to board - it is highly unlikely to survive the whole round with full health.
EDIT: Also, watch out that playing as an ewok will replace your Enforcer class Star Cards.