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Re: The big problem with buffs & debuffs in the game

@mao4o8 The two turn Stun from KRU does take priority over OG's Kylo's Stun. The target stays stunned for two turns. See video with a few examples of it working correctly.
https://youtu.be/SDYzD2uCFlc

2 Replies

  • AyyOkage's avatar
    AyyOkage
    New Traveler
    3 years ago

    Awesome. I guess seeing how the target gets “restunned” while already being stunned with the red text kind of throws one off, but I supposed it is necessary when it comes to make trackinh feats and what not easier, although it would be better to just have a separate way of tracking things like that, ideally I would prefer buffs and debuffs to not reset the text and only have the text appear when lets say you only have a 1 turn duration left for offense up, but then bastilla gives you a 3 turn offense up buff with her special, then I feel it would make sense for the text to appear that you gained offense up again, and to now imply the longer duration of it, While not having the text, when it’s redundant for buffs and debuffs already in effect.

    Sorry for the rambling, but thank you!

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    3 years ago

    Thanks for testing, Christoph.

    @mao4o8 So are you saying you didn't actually observe the durations being reset, but just saw the toast text applying and assumed it was resetting? The text always appears with a new instance of a status effect, and indeed there can be multiple instances of the same non-stacking effect on at once, hence the reason JMK's text is so convoluted about taunts. 

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