Forum Discussion

Re: SEE crit multiplier decreasing over time

@rohhhk Hello there.

Jedi Knight Luke reduces a target's critical damage by 10% (stacking) every time he uses a his basic ability on a target. Over the course of a battle this could bring crit damage down to the same level as non-crit, "Normal" damage. Could this explain what you are seeing?

3 Replies

  • rohhhk's avatar
    rohhhk
    5 years ago
    @ChristophIV Hello!
    I looked into the kits and missed that, this is indeed what's happening!

    This can be closed 🙂
  • ChristophIV's avatar
    ChristophIV
    Hero+
    5 years ago

    @rohhhk No worries, sorry I missed your reddit post and couldn't help you out when you posted it a couple of weeks ago. I'm normally quite active on there. Would you like me to pop over and add the solution there too? 

    Just to provide some numbers so that this post can help others:
    These numbers can be adjusted for modding etc. In a nutshell, SEE has a base crit damage of 150%, for a damage multiplier of 1.5. After being hit by Jedi Knight Luke's basic five times (assuming no resists, I think the CDR can be resisted but I'm not positive), SEE's crit damage is 100%, the multiplier is 1, and crits and non-crits will do the same damage.

    Even when SEE is modded for high crit damage, this can happen quite quickly, especially considering both Bastila and JML can call JKL to assist.

  • rohhhk's avatar
    rohhhk
    5 years ago

    Indeed, even with my 192% CD multi, since I auto basic, JKL has plenty of time to hit me a dozen times and put my CD mult to 100%

    You can answer in reddit, and it could be marked as accepted answer 

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