Re: anti cheat idea?
@gg123xyzalso the idea of a server is the server host can open all the users logged onto the server. one server host is a object of a class.
this object works like a application opening extension files. the server host is the parent which is a class object, using inheritance the extension the user is the first child extension.
then you get a intermediate that opens a extension. and that first child extension opens a second child extension and that is a man in the middle hack where there is a opened extension that opens a extension and that second extension is a unique version of the game.
that unique version of the game extension the second child is a child to the parent the first child, the second child inherits from the first child and the first child inherits the server host parents stuff, being the extension.
this hacker extension child then links into the rest of the extensions, because all the children are gathered under one class object, an extension is a child of the server parent which is only one object.
but the child does not have the rights of the parent.
therefore if the host server gives each child their own unique extension, this separates each child, each child being separated into their own class object the parent connects too.
the second child of the parent extension cannot link to these other child extensions. only the host parent. because class objects are unique.
yes you will need to copy the code from the parent into the class that is no longer a child class using inheritance. then you open the parent, and each user gets their own class object.
its a bit lazy programming i know you want to use inheritance because its pretty and efficient but hackers use it too and theyre filthy.
thats my theory.
don't take the inheritance shortcut and be a superhero instead: