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- r1ggedgame2 years agoSeasoned Ace@BallisticMVP You gotta learn how to research stuff.
User Battle(non)Sense has quite some YT videos covering in depth Net Code Analysis of different games. Look for the Apex one and you'll find a nice comparison chart and you might also get some insight into how stuff actually works.
https://youtu.be/9PfFPW9a90w?list=PLfOoCUS0PSkXVGjhB63KMDTOT5sJ0vWy8&t=304
The video is a bit older, but i think the values are pretty much the same today. - @r1ggedgame Watched the video, didn’t really make it any better for me. It just shows what a terrible netcode apex has, almost embarrassing
- r1ggedgame2 years agoSeasoned Ace@BallisticMVP I didnt say that it would make it better for you 😉
Only that simply "upping" the Tick-Rate wouldn't miraculously solve the issues with the apex netcode. - @r1ggedgame Tldr the team that made the netcoding for apex is much worse than the teams of other shooters
- r1ggedgame2 years agoSeasoned Ace
@BallisticMVPYou prejudge ppl you dont know and you also dont know what their given objective was. Maybe their task was : Build a netcode that works up to 500ms lag, with the least amount of cpu cycles to calculate so we can host matches with fewer servers than other games with a similar size/playerbase, so people from all over the world can enjoy the game and bring huge profits.
Cant make it work perfectly for everyone, so they decided to go a certain route.
You and me now complaining it being not ideal for us.
Some guy in Australia/India/South America playing on European/North American servers might be happy that it works how it works and would complain if it would be changed to fit our wishes.
Apex is the only FPS i know where i played with and against ppl from all over the world, wouldnt be possible in other games due to a different netcode that prefers low ping connections.
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