Re: Is there any justification for a price increase on the current gen version?
@HattoriHanzo420 Posts like this are infuriating for me to read. The US price for standard edition adjusted for inflation is about $56 when compared to 2010. That is an extremely reasonable amount for a game like this especially considering you're getting Portal and Hazard mode too.
Game development is not cheap. Engine upgrades, paying developers and console license fees, marketing....all of this stuff is crazy expensive and producing game is risky even for big publishers like EA.
There are plenty of unethical things I can point to that EA does but they are related to quality: bugs, balance, anti cheat and occasionally network issues. If you want to argue that quality and refinement, historically speaking, doesn't justify the price then we can find common ground on that.
But most people aren't coming from that angle. They're arguing from a content standpoint. To them, a game with 50 garbage maps and 100 trash weapons is better than one with 10 quality maps and 30 well balanced weapons. Such thinking will only encourage developers to pump out half baked content so they can boast about the volume of content players are getting.
On the flip side you have people making fun of players with 1000 hours saying a game is bad. Again it's not about the sheer number of hours its about the quality. What if a large amount of those 1000 hours were spend in frustration dealing with crashes, bugs and balance issues? What if the player just stuck around because they devs kept saying "don't worry, next patch will be fixed" only to see them break something else even more severely? What if the player would just jump to a competitor but can't because that's the only game in its specific genre?
Bottom line is that its about the quality and value being delivered. Why this is such an esoteric concept is beyond me. Ultimately you need to judge for yourself once you have had the chance to play it. Do the graphics, sound design, gameplay and content justify the price I paid?
For me personally, yes in theory it does. There is so much we don't know yet though and then we have to see if they can actually execute better than they have in the past.
Game development is not cheap. Engine upgrades, paying developers and console license fees, marketing....all of this stuff is crazy expensive and producing game is risky even for big publishers like EA.
There are plenty of unethical things I can point to that EA does but they are related to quality: bugs, balance, anti cheat and occasionally network issues. If you want to argue that quality and refinement, historically speaking, doesn't justify the price then we can find common ground on that.
But most people aren't coming from that angle. They're arguing from a content standpoint. To them, a game with 50 garbage maps and 100 trash weapons is better than one with 10 quality maps and 30 well balanced weapons. Such thinking will only encourage developers to pump out half baked content so they can boast about the volume of content players are getting.
On the flip side you have people making fun of players with 1000 hours saying a game is bad. Again it's not about the sheer number of hours its about the quality. What if a large amount of those 1000 hours were spend in frustration dealing with crashes, bugs and balance issues? What if the player just stuck around because they devs kept saying "don't worry, next patch will be fixed" only to see them break something else even more severely? What if the player would just jump to a competitor but can't because that's the only game in its specific genre?
Bottom line is that its about the quality and value being delivered. Why this is such an esoteric concept is beyond me. Ultimately you need to judge for yourself once you have had the chance to play it. Do the graphics, sound design, gameplay and content justify the price I paid?
For me personally, yes in theory it does. There is so much we don't know yet though and then we have to see if they can actually execute better than they have in the past.