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Re: Unbalanced Cross play?

@Wayoun74 Have you been playing the same game as me? The one where aim assist and snap are cranked up since the last patch? Where consoles get less recoil than PC players? I played two rounds last night, every death I had was to a console player in servers that had about 50%-60% consoles? I’ve never been one of those “get gud” people, on 2042 so much of the fault lies with desync, lag, etc… it’s really the most poorly optimized game I’ve ever played, but reading your post makes me think in this case, maybe it’s warranted. Since the last patch, and I’ve been looking, the top of the scoreboard are console players. Many console players are really good and don’t seem to be having the same issue as you. A few months ago I’d have agreed with you, since patch 2.1 I can’t get there dude.

14 Replies

  • @ATFGunr console player here, played beta on pc and recoil were a lot easier to control with my wrist than on console nowadays with my thumb.

    As you said is certain than 2.1.1 finally fixed a lot the aim assist, but is nowhere break and moat of top scorers i see are pc players. Never in more than 1000 games i saw a console player with most eliminations. And most of the players i get killed by are on pc, didn't see your 60% console players since february when i could play with crossplay off.

  • Adamonic's avatar
    Adamonic
    3 years ago

    You are using the fake scoreboard to determine anything? Who cares? That means nothing. Someone camping a tank in the rear on Breakthrough or playing the entire round in Stealth helo going 50-0 is not skill.

    I am on PC, rank S123, and 90% of my deaths are from a console player. Most of the time with a headshot. If a console player hits me with a single bullet, all other shots hit. I cannot escape doing any action. Tracking is insane once the first shot hits.

    Mouse input is also jacked on PC. There is a delay that's not there on console. AA also locks on with ADS when there is an enemy in your field of view, even if you don't see them. I have been shot thru vegetation and smoke, every time it's a console player.

    Controller input does need assistance but some of the functionality is over the top. 

  • I keep seeing this argument, and from my experience I have the same problem ALSO, but i am on XBOX being 1 shot by PC players almost every time (barring spawn and vehicle kills which is about 70%).

    So maybe it isn't PC vs Console at all. Maybe just all of the other issues this game has? 

    I find it hard to believe that everyone is getting one-shotted by everybody else, unless the game itself is the cause.

  • ATFGunr's avatar
    ATFGunr
    Legend
    3 years ago
    @246stNSW I’m not getting one shotted in all cases. When one shot, it’s a SFAR headshot by a console. I often get multiple hits from a console player where all the shots hit, there’s no spray and pray, just accurate aimed fire. The other deaths are multiple hits but really close together, which is server side correcting for lag so I die around a corner by a package of bullets. Those ones are on Dice and their servers, and we are all victims of that, PC and Consoles together. I’m not ragging on consoles either, the players aren’t the ones driving this bus. I want and enjoy a competitive atmosphere, but it’s gotta be fair.
  • I don't understand why Pc-players don't plug a controller in their PCs and try how "easy" it is, instead of claiming this and that. Then come back with stats that say that your K/D, amount of kills etc has gone up with 50% or whatever you think the difference is. 

  • @ATFGunrtwice yesterday, in the same match, I got 2 headshots on a guy with M16 (55 dmg) and he turned and 1 shot me with an AM40 (30 dmg). Not saying this is a PC thing, but SOMETHING is wonky here....

     my ping is around 37ms, so...

  • @246stNSW I think both PC and Console players agree that Crossplay between PC and console doesn't work. I would love to see Crossplay between PS5 and Xbox series. Two relatively equal platforms.
  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    3 years ago

    @lionking7001 wrote:

    I don't understand why Pc-players don't plug a controller in their PCs and try how "easy" it is, instead of claiming this and that. Then come back with stats that say that your K/D, amount of kills etc has gone up with 50% or whatever you think the difference is. 


    One of the reasons I’m on PC is because I prefer to player shooters with a MnK. I can’t stand using a controller. If your preference is using a controller, you’ll inherently be much better with it.

    I can, and have, plugged in a controller to see what it’s like. It does track really well up close. I’m a complete potato with a controller and I wasn’t missing with SMG’s up close. For a fair comparison I could use a XIM device to use MnK and get aim assist, because someone that has good thumb dexterity has a big advantage with a controller. 

    You either have accurate thumbs or you don’t. There’s nothing you can do to improve that in the way you can with a mouse. I can buy a mouse that’ll fit my hand and is comfortable for me to use. You’ll also engage a lot more muscles that can improve your accuracy. Controllers don’t work for everyone while MnK can. 

    There’s also the visual clutter, light smoke, and foliage that the assist will ignore and track enemies through. It follows hit boxes and not character models, if the network is off a little it can be hard to find hit boxes with a mouse. While using a mouse any stuttering will throw my aim off as well. Then there’s the snap on target, which I would argue is the hardest part of aiming. 

    Aim assist has been getting turned up in all titles because of cross play and it’s frustrating. Controller players shouldn’t be able to compete with a mouse, but now it’s flipped to where it’s harder to be consistent with MnK. 

    The debate will always be that controllers NEED aim assist to be viable to compete with a mouse, but how much assist should they be getting? I never see any statistics showing how it’s tuned.

  • OskooI_007's avatar
    OskooI_007
    Seasoned Ace
    3 years ago

    @RaginSam wrote:

    The debate will always be that controllers NEED aim assist to be viable to compete with a mouse, but how much assist should they be getting? I never see any statistics showing how it’s tuned.


    A CoD developer recently commented on their own internal statistics for aim assist. Here's what he said 


    "When we did the last game, one of our biggest concerns at that time was players on mouse and keyboard versus players using controllers. Finding the balance on that. It’s an interesting thing, because I wish it was a linear spectrum. You can see that a very highly skilled player on mouse and keyboard is fantastic compared to controller. Everybody else on a mouse and keyboard seems to be at a disadvantage statistically, is what we see."

    https://venturebeat.com/games/infinity-ward-answers-modern-warfare-ii-questions/


    There's a nice video too.

    https://youtu.be/ufw8bnIfG7E

  • ATFGunr's avatar
    ATFGunr
    Legend
    3 years ago
    @246stNSW Ping doesn’t matter as much as it used to, or should, because of Match Making. It mixes players across without showing us all of the ping. You may have 37 (usually have 27), but the other player could have 150 and the game compensates for that. High ping is actually rewarded in this game. So you think you’re shooting early, but he’s getting it late so can spin and shoot you. MM may even be the bigger issue than Aim Assist. A lot of consoles use wifi not a wired connection (like in my house, our PS is wifi, my PC is network cable), so the at could be a contributing factor as well. We tend to blame each other (PC and Console) but I always try and bring it back to Dice.
  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    3 years ago

    @OskooI_007 wrote:

    @RaginSam wrote:

    The debate will always be that controllers NEED aim assist to be viable to compete with a mouse, but how much assist should they be getting? I never see any statistics showing how it’s tuned.


    A CoD developer recently commented on their own internal statistics for aim assist. Here's what he said 


    "When we did the last game, one of our biggest concerns at that time was players on mouse and keyboard versus players using controllers. Finding the balance on that. It’s an interesting thing, because I wish it was a linear spectrum. You can see that a very highly skilled player on mouse and keyboard is fantastic compared to controller. Everybody else on a mouse and keyboard seems to be at a disadvantage statistically, is what we see."

    https://venturebeat.com/games/infinity-ward-answers-modern-warfare-ii-questions/


    There's a nice video too.

    https://youtu.be/ufw8bnIfG7E


    Thanks for sharing those links. I’ll check them out.

    I don’t trust anything to do with COD though. They definitely manipulate the network to give certain players an advantage at certain times. Something is way off in COD games from my experience. I’ve found some articles on their business practices and definitely think they’re capable of being very shady. 


    A similar situation was with Halo Infinite. I really think the slower movement and higher aim assist killed it for MnK players, and didn’t give the game a chance. 

  • OskooI_007's avatar
    OskooI_007
    Seasoned Ace
    3 years ago

    @RaginSam wrote:

    I don’t trust anything to do with COD though. They definitely manipulate the network to give certain players an advantage at certain times. Something is way off in COD games from my experience. I’ve found some articles on their business practices and definitely think they’re capable of being very shady. 


    I played the MW2 beta and noticed CoD's netcode gives the player running around corners a huge peeker's advantage. The meta in that game is jumping around corners so the person waiting on the other side aiming down their sights has no time to react.

    I definitely noticed there's a lot of player movement desync in CoD's netcode.

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    3 years ago

    @OskooI_007 wrote:

    @RaginSam wrote:

    I don’t trust anything to do with COD though. They definitely manipulate the network to give certain players an advantage at certain times. Something is way off in COD games from my experience. I’ve found some articles on their business practices and definitely think they’re capable of being very shady. 


    I played the MW2 beta and noticed CoD's netcode gives the player running around corners a huge peeker's advantage. The meta in that game is jumping around corners so the person waiting on the other side aiming down their sights has no time to react.

    I definitely noticed there's a lot of player movement desync in CoD's netcode.


    Ah, that makes sense! I would say that I'm a pretty dynamic player. I'll defend a spot when it's needed, like in conquest, but I'll also get really aggressive and make a push through a choke point and hope for the best. I definitely like to control the pace if I can. That's probably why I wasn't doing so great last time I played a COD game. I didn't buy it, just played on my brothers account a little bit, but got annoyed pretty quickly. I'm just over shooters that have a very low TTK. Who see's who first and can hit a button play style isn't my thing. That's why I've always loved BF games so much. They've always rewarded good timing and positioning rather than just raw reflexes.

    Sorry for getting off topic.

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