@lionking7001 wrote:
I don't understand why Pc-players don't plug a controller in their PCs and try how "easy" it is, instead of claiming this and that. Then come back with stats that say that your K/D, amount of kills etc has gone up with 50% or whatever you think the difference is.
One of the reasons I’m on PC is because I prefer to player shooters with a MnK. I can’t stand using a controller. If your preference is using a controller, you’ll inherently be much better with it.
I can, and have, plugged in a controller to see what it’s like. It does track really well up close. I’m a complete potato with a controller and I wasn’t missing with SMG’s up close. For a fair comparison I could use a XIM device to use MnK and get aim assist, because someone that has good thumb dexterity has a big advantage with a controller.
You either have accurate thumbs or you don’t. There’s nothing you can do to improve that in the way you can with a mouse. I can buy a mouse that’ll fit my hand and is comfortable for me to use. You’ll also engage a lot more muscles that can improve your accuracy. Controllers don’t work for everyone while MnK can.
There’s also the visual clutter, light smoke, and foliage that the assist will ignore and track enemies through. It follows hit boxes and not character models, if the network is off a little it can be hard to find hit boxes with a mouse. While using a mouse any stuttering will throw my aim off as well. Then there’s the snap on target, which I would argue is the hardest part of aiming.
Aim assist has been getting turned up in all titles because of cross play and it’s frustrating. Controller players shouldn’t be able to compete with a mouse, but now it’s flipped to where it’s harder to be consistent with MnK.
The debate will always be that controllers NEED aim assist to be viable to compete with a mouse, but how much assist should they be getting? I never see any statistics showing how it’s tuned.