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Re: Crossplay improvements in the next Battlefield

They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.

With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection). 


As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies. 

18 Replies

  • AJ_Clickz's avatar
    AJ_Clickz
    Seasoned Hotshot
    2 years ago

    @Adamonic wrote:

    They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.

    With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection). 


    As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies. 


    Input based lobbies is still not the solution, PC will still have the advantage of higher FPS, quicker response times and lowered graphical infidelity making visibility easier.

    Forced console pairing with PC should not be a thing, period. 

    EDIT: I understand Xbox and PS can turn off crossplay, but there are issues getting into lobbies. This is most likely due to crossplay automatically being on and people simply quitting the game because they either have to choose between playing with PC or having no lobbies.

    Console vs console, then being pooled into PC lobbies when playing with PC friends is a solution that must be implemented in the next Battlefield if they don't want to ruin and drive away console players.

    This is an issue on many other games, DICE take the correct steps and make the next Battlefield fair and fun for everyone.

  • Adamonic's avatar
    Adamonic
    2 years ago

    @AJ_Clickz wrote:

    @Adamonic wrote:

    They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.

    With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection). 


    As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies. 


    Input based lobbies is still not the solution, PC will still have the advantage of higher FPS, quicker response times and lowered graphical infidelity making visibility easier.

    Forced console pairing with PC should not be a thing, period. 

    EDIT: I understand Xbox and PS can turn off crossplay, but there are issues getting into lobbies. This is most likely due to crossplay automatically being on and people simply quitting the game because they either have to choose between playing with PC or having no lobbies.

    Console vs console, then being pooled into PC lobbies when playing with PC friends is a solution that must be implemented in the next Battlefield if they don't want to ruin and drive away console players.

    This is an issue on many other games, DICE take the correct steps and make the next Battlefield fair and fun for everyone.


    Higher FPS is irrelevant with 45Hz servers. There are no updates to take advantage of any fps differences. 

    I agree nothing should be forced. Cross play should be off by default. 

    Console players get Aim Assist and 25% recoil reduction to compensate for perceived precision benefits to mouse input. However, mouse input is delayed, and I think they purposely do that as another cross play feature. I don't mind AA but when coupled with 25% recoil reduction makes it much easier to stick to moving players. This is especially evident for Marksmanship Rifles and weapons with a high RoF. 

  • sk1lld's avatar
    sk1lld
    Legend
    2 years ago

    Let's face it with 45 Hz servers this game is always going to feel sloppy no matter how powerful your PC is. I agree with others the cross play should be set off as default setting.

  • AJ_Clickz's avatar
    AJ_Clickz
    Seasoned Hotshot
    2 years ago
    @Adamonic What? FPS is not irrelevant at all... The higher the FPS, the lower the input lag correct? Or am I just imagining that.

    There is a difference between playing 60FPS on my console compared to plugging in a controller and playing at around 200 on my PC.
  • ATFGunr's avatar
    ATFGunr
    Legend
    2 years ago

    @Adamonic wrote:

    They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.

    With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection). 


    As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies. 


    So if anything higher than 60fps results in worse time nudge in 45hz servers, is it beneficial to lock it at 60? I don’t have the great rigs you guys have (5800x/3060ti), so should I lock the FPS at 60 in Nvidia? Or in 2042 itself? I’m just about to go from a 1080p monitor to 1440 so will need any help I can get eh?

    As for crossplay, it’s been a hot mess since day one and I’ve ended up playing with a small group of PC players with crossplay off. The bots are less fun and less of a challenge but also don’t kill you in a single burst from across the map two feet behind cover. I 100% think Dice screwed the pooch with crossplay and network compensation. Since changing it will inevitably break other parts of it, the next game should start from scratch for it, and it shold be defaulted to OFF. 

  • Adamonic's avatar
    Adamonic
    2 years ago

    @AJ_Clickz wrote:
    @AdamonicWhat? FPS is not irrelevant at all... The higher the FPS, the lower the input lag correct? Or am I just imagining that.

    There is a difference between playing 60FPS on my console compared to plugging in a controller and playing at around 200 on my PC.

    The server tick rate is 45hz, so anything beyond that doesn't affect gameplay. It may feel smoother, but everything is just extrapolated beyond 45fps/hz.


  • @ATFGunr wrote:

    @Adamonic wrote:

    They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.

    With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection). 


    As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies. 


    So if anything higher than 60fps results in worse time nudge in 45hz servers, is it beneficial to lock it at 60? I don’t have the great rigs you guys have (5800x/3060ti), so should I lock the FPS at 60 in Nvidia? Or in 2042 itself? I’m just about to go from a 1080p monitor to 1440 so will need any help I can get eh?

    As for crossplay, it’s been a hot mess since day one and I’ve ended up playing with a small group of PC players with crossplay off. The bots are less fun and less of a challenge but also don’t kill you in a single burst from across the map two feet behind cover. I 100% think Dice screwed the pooch with crossplay and network compensation. Since changing it will inevitably break other parts of it, the next game should start from scratch for it, and it shold be defaulted to OFF. 


    Limiting it definitely prevents you from visually seeing things faster than they are being updated. They extrapolate everything back to 45hz, but there is some buffer built-in for input. You have to play with it because ping is also involved, but I would say something between 60-90fps would probably work best. 

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    2 years ago
    @ATFGunr As a general rule for locking your frames, do it in the game if possible. Don't ever lock your frames with software.

    In 2042, set your refresh to whatever your monitor's native refresh rate is. I also personally use gsync in all games as well.

    Going from 1080 to 1440 is a great move by the way. I did the same because I was having trouble seeing enemies in Battlefield at long ranges. It really helps people look sharper and stand out more. It just makes gaming more enjoyable.

    My PC is probably pretty similar to yours. I have 3070, so it should be in the ballpark regarding performance. I get between 110-140 fps depending on what's going on, so I wouldn't limit yourself to 60hz if I were you. Hope that helps.
  • ATFGunr's avatar
    ATFGunr
    Legend
    2 years ago
    @RaginSam G-sync specific monitors are way out of my price range lol, but the ASUS I ordered does allow adaptive sync and is compatible with Gsync. I’m mostly looking to HDR to help with some of those dark areas the game has. Thanks to you and @Adamonic for the info.
  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    2 years ago
    @ATFGunr I don’t think any manufacturers are using that gsync module anymore. I just meant I’m using gsync, like how your monitor is compatible.
  • ATFGunr's avatar
    ATFGunr
    Legend
    2 years ago

    @sk1lld wrote:

    @ATFGunr

    Which Asus monitor did you get I have to VG27AQ I like it very much.


    VG32VQ1B Is the model of the 32” curved monitor. Best I could afford, and got it on a Boxing Day sale so sweet for me! I didn’t want to post it as I’ve been benched for hijacking posts before, you’ve got DMs turned off if you didn’t know.

  • GrizzGolf's avatar
    GrizzGolf
    Seasoned Ace
    2 years ago

    Im shocked you cant MnK on console with this game 

  • EA/Dice have the statistics to show just how much of a disadvantage forced crossplay is for console players, but of course they will not reveal it. For the same reason they will not explain WHY they implemented cross play default for the first time in BF history. 

  • ATFGunr's avatar
    ATFGunr
    Legend
    2 years ago
    @Foffe75 The why is easy, it’s money. It’s always money. Crossplay makes for less overall servers, no need for persistent servers, etc. All games (*ok not all but most) are going crossplay. It’s less infrastructure, two (old gen consoles need their own) instead of four or more teams. Server side changes are probably easier to implement, so again cheaper.

  • @ATFGunr wrote:
    @Foffe75The why is easy, it’s money. It’s always money..

    Yes, in deed. Tossing console players under the buss for cash.

  • ATFGunr's avatar
    ATFGunr
    Legend
    2 years ago

    @Foffe75 wrote:

    @ATFGunr wrote:
    @Foffe75The why is easy, it’s money. It’s always money..

    Yes, in deed. Tossing console players under the buss for cash.


    Not just console players, they’ll throw all players under the bus in their desire for greater profits. We’re all gamers here, we use different equipment but all play for the love of the game. There are questions we all need to demand answers to; why no M&K for consoles? Why is network compensation so bad? Why is the netcode still garbage? I know consoles are the leader for sales, so it makes financial sense to take care of console players and keep them happy. After 2 years reading the forums it’s clear that wasn’t achieved. Although a smaller segment than what we used to be, PC is still a factor and we aren’t happy either. BF 7, if it happens, has its work cut out for it. I don’t expect them to do much more to 2042, but the devs and more importantly the management of both Dice and EA need to see what we demand in our battlefield games or 2042 may be the last. Then we’re stuck with CoD and nobody wants that!

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