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The problem is the method of which a company tries to subdue cheating. All they would have to do is literally require some kind of personal identification of sort and it would stop a LOT of cheaters.
Photo ID, a chargeable credit card with a refund on verification, Student ID, Driver's License, Alcoholics Anonymous Club card. Something, anything. Anyone who has had to deal with Steam support or Blizzard support has already done this before.
Bottom line, EAC isn't good enough to keep this game from going down the run off pipes.
EA wants to market this RE title as a competing BR to the likes of Fortnite and PUBG. If EA wants to innovate instead of imitate, then lead the way with some quality methodology on how to achieve their goals. Gauze on a fractured bone is only half of a splint, as to EAC is only a partially effective method to prevent people from cheating.
Have some loyalty to the player base that supports your product, in the region it is in. If latency is equal to or greater than XXX number, route to an international server. Keep people localized with a minor route exchange based on server load. Whatever they do, first and foremost their netcoding should be exclusively server confirm, server authenticate.
The rule of life is you get out of it what you put into it. You pay RE money, you get Apex Coins. You pay EA, you get a game of your choice for it's appropriate price. You invest in, and build a high quality gaming rig, you shouldn't be gimped because shitternet is just as efficient as fiber on a 20 tick server.
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