Re: Pathfinder Tactical Rework
I wasn't a Pathfinder main, but I did play him regularly before the nerf.
I played him because he was both fun and incredibly useful, and I need to point out that he wasn't fun because he was OP, he was fun despite being OP.
One of the most important reasons I don't play Pathfinder nearly as much anymore is because he feels much less mobile, not in combat, but out of combat. I'm sure everyone used his grapple out of combat to just move faster while roaming, but that just isn't viable anymore. Nobody's gonna use the grapple just to get to somewhere a little bit faster, because 35secs is a long time and you might find yourself in combat when you don't expect it, and now your ability is on cooldown. The nerf works as intended to make him less powerful during combat, but sadly also hampers his out of combat movement, which imo wasn't a problem. Sadly there's no way to make it that his cooldown is lower when not in combat, if you give him lower CD while no enemies are nearby, that would in itself make him know it's safe, and it would act as a radar.
I like your idea, I don't know how feasable it is to implement, but it should at least be considered.