Forum Discussion

Re: Suggestion: Buy no limit to custom matches

@IDPlayerIvan I don't know if they could just run it like normal games, where they have 60 or around that amount of players per server or however they're currently doing it, but anyone who isn't in your match, is just invisible and you don't hear anything or see anything other than from the players in your game. (Basically how the firing range currently works).

2 Replies

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    3 years ago

    @Midnight9746idk, the hit detection will be a mess in such environment, you constantly have to check which game this player belongs to and who is he shooting at (you certainly dont like getting hit from a player that does not belong to your game ...), also the sound queue will suffer from sounds not belonging to your game (like in the firing range).
    But i get your idea, more or less like Rocket Arena 3 (quake3 mod from way back in the days) handled games, being able to host 4 games at the same time on different regions of the same "map" on one server

  • The idea would be to be able to use it to train, explore, study rotations, angles, covers and improve techniques. It doesn’t matter if we hear other players and random explosions. For me would be perfect if it’s like the firing range. Or like I said in the first message been able to buy a private “license” linked to the personal account without any kind of limit.😉

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