Re: Aim Assist
1. Raw data of multiple players were taken, so all these percentages already include all other variables like game sense, good and bad days etc. etc. That's why it is not a statistic where data is extrapolated e.g. take 10 people and if controller players win 6 out of 10 conclude that 60% of all player base will win 60% of the fights if using a controller. No here it clearly says that from the data sample including all its variables controllers dominated mentioned percentage of close-range fights.
2. Hard to comment, no results in google or Reddit (official) - probably another guarded secret of EA we can only guess. My guess, the assumption is based on what I have seen in-game and on youtube - AA kicking in ~ sub-30-meter range.
3. and 4. skipped - as mentioned before subjective points we will never agree on given we have different experiences and countless "proofs" of our point.
No one is saying that AA does the aiming for you like full-on aimbot does, yet it is as clear that it does help and borderline between it and softer settings on aimbot in hands of a good player (with tracking skills) are quite blurred.
In one of the topics in the forums (can't find it now, too many discussions about this) I actually went to rewatch and measured the distance I was missing my shots when tracking - results showed that on average on my 31.5" screen on 2k resolution I was missing my shots by <50 mm on-screen (didn't bother to convert that to pixels), the distance that is well inside AA territory. Thus my point was and still is that if I get my aim to the same level on the controller that it is now on MNK (and it is not godlike by far) majority of these shots would be on target and I would clearly back up the stats from the research = win more close-range fights because I mean all of us have heard and even seen when you are the last man to die that enemy after close fight literally is 1 shot => I need the AA to put 1-3 shots on target vs current result which is not much e.g. R99 takes ~20 shots to kill fully equipped enemy meaning missing 1-3 shots is a margin of 15% or less which makes the difference between winning 1v1 or losing it.
Same as in sports 15% might sound not much, yet when you are at the top level in whatever even 1.5% is an advantage be it 1.5% of a 2 min lap time in F1 or MotoGP, 1.5% of 10 seconds 100-meter run, 1.5% of lifted 400 kg deadlift or 200 kg Olympic lift... it makes a difference between winner and loser, 15% makes probably a difference closer to amateur vs elite pro.
This is why people like me would like a choice to disable cross-play to avoid a need to overcome 1.5, 15, 40 or 60% difference in aiming on daily basis. See it as a weight division in appropriate sports or gender separation e.g. even if a woman wants to fight a man in a boxing ring or participate in the same even of weight lifting she will not be accepted (easily) no matter what because rules are rules be it X kg weight limit of a participant or gender, same goes in Apex and cross-play.
Finally about implementation - well from what I have seen before in FPS games similar to Apex that had/had not code built in the game to exploit it as a hack I can say that the easiest way to force the hack is by changing already existing command's variable e.g. aimbot effect from 40/60% to 100 or if possible crank it up even higher (which might result in those videos of Apex tracking bullets), same goes with wallhack.
If such commands are not present in the game then it is clear that hack developers have to come up with a way to A) infiltrate the command B) make the engine understand the logic, which is harder, yet Apex as far as I know is based on Quake engine which unfortunately is a well know for decades now to developers and hackers so really AA existence just makes life much easier same as bloods or lobas abilities to implement on the one hand cool gameplay, on the other hand, cool working undetectable hacks.
Sure EA could have done something similar to what Blizzard did with Diablo 3 or Starcraft 2 - if not mistaken still uncracked games, not sure about hackers in them though but still they did already great leap by making them uncrackable. Yet this is debatable - coulda should woulda - disabling or making cross-play optional clearly is an easier task and possible already in the next split just by altering matchmaking logic.