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- @XxColdFangxX Well, no one I hit seems to be slowed at all. I've hit Octanes, Wraiths, etc. and they still run as if I didn't shoot at them.
Then whenever I get shot at, I can barely move or slide. I basically move as if I was hit by the current Seer tactical, (where it slows and disables your abilites for 10 seconds, which in all honesty needs to be removed ASAP, that's broken and not right). - MrGreenWithAGun2 years agoNew Ace
This is an interesting issue. I wondered at times if we see things differently because of the netcode. For example, you see the slow down because your local character is being hit locally and it immediately impacts you. The character you hit is still moving fast because they covered the normal amount of distance before they were told they were hit (net lag) and therefore you can't see them "back up" to where they actually should go???
Just wondering out loud.
(Netcode is of great interest to me at this time, and is the reason I stumbled upon Apex. I wanted to see how it handles client prediction in certain cases.)
- AreYouShivering2 years agoNew Ace
It's game level master engineering. Bullet slow down is based on rubber banding. That's why people with higher ping seems not affected by this.
- MrGreenWithAGun2 years agoNew Ace@AreYouShivering So if I understand you correctly, it isn't that the other guy learns later that he was hit, but that your guy had to smooth out its "backup" to where the other guy hit you?
If so, that is interesting. - PsyhiX692 years agoSeasoned Ace@Midnight9746
> Then whenever I get shot at, I can barely move or slide. I basically move as if I was hit by the current Seer tactical, (where it slows and disables your abilites for 10 seconds, which in all honesty needs to be removed ASAP, that's broken and not right).
This is exactly my experience most of the time...
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