Forum Discussion

Re: Nessies are not fun and should be taken out now.

@CaralhOrigin
Frankly, the only reason it's overpowered is because it doesn't deal enough damage to the user using it. In Titanfall 2, if you shot the ground beneath your feet you'd instakill yourself. If you bean someone with it you'd instakill them and anyone within 3-5m of them. Same with Frags.
players only had 100HP, therefore EPG needs to maintain a minimum of 100 damage.
And it's not a ranged weapon. The projectile flies about as fast as an arc star. It goes maybe 100-175m/s. If you shoot someone at long range, you've missed. They will be long gone before the projectile hits. If you do hit then either they were afk or you are hacking.

Plus, the Rampage and Mastiff outpower the EPG. I'd say the EPG is balanced as it is. If it gets nerfed, then the 301, flatline, 45, p20, mozam, mastiff, rampage, sentinel, longbow, bocek, and various others will need nerfed too.
G7 could probably use a buff honestly, it dealt 40+ in Titanfall 2. 3 shots or one headshot and your foe was dead.

Plus the main thing they need to fix is the glitching hitbox out of existence by spam crouching glitch. Add some sort of delay timer so people can't spam it like that or something. I'm tired of my bullets phasing right through their groin/chest as if they don't exist. I shoot center mass, it should hit.

Better yet, instead of remove hitbox then add hitbox, which is probably how it works now and causing the immunity, they should to add hitbox then remove hitbox, at which for a brief moment the spammers would have two hitboxes instead of none, and they'd take double damage instead of none. Perfect penalty for spam crouching.

[CM - Edited to merge consecutive posts]

1 Reply

  • Zulkiers's avatar
    Zulkiers
    Seasoned Ace
    5 months ago

    They still need to add SMR, Cold War, and Softball.

    Maybe also MGL.
    Maybe Thunderbolt.

    Grenadier Weapons: Slow velocity but high damage. Often capable of instakill (or 100+ Damage). Titanfall 2 stats, roughly.
    SMR: 20 rounds, about 21 power. 7-15 rps.
    Cold War: 16 rounds, 4 shot burst after a windup, moderate radius, arced shots like frag grenades, about 25 power, x4 hits = 100 power.
    Softball: sticky grenade launcher. Stick a target, they'll be dead in a moment. (100+power). 6-8 rounds.
    EPG: Biggest radius, slowest projectiles. Instakills everything within a 3-5m radius. Including the user if fired point blank. No knockback. Minimum damage sets them critical if they survive the edge of the blast.

    I feel that since players in Titanfall 2 have half the health, that the guns should maintain roughly the same stats at least, if not have more damage. They should FEEL the same, not like a mini version. Speaking of, I feel Charge Rifle should also do at least 100 damage, not 80, because it instakills pilots in Titanfall 2.

    The EPG is fairly balanced. If it was truly a red tier, it would be Kraber powered at a minimum. However, it should deal more damage to the user and lose the sends users flying feature. It never had knockback in Titanfall 2 against survivors of its blast, it shouldn't have that in Apex. They went lenient on the self damage, probably because it's a royale instead of an arena. Attempting a Rocket Jump should A: Not work, and B: deal way more than 17 damage to self. It's an impact frag rocket for crying out loud. It should deal at least the same amount of damage as your own frag grenade exploding right there. Same knockback too, not hyperknockback.


    Ordnance Items:
    Ticks (Campaign Only, dome.)
    Sachel: Remote detonated, larger and deadlier blast than EPG. Very strong against titans. 2 charge capacity.
    E-Smoke: Damages everything inside and blinds titans, smokescreen blocks vision. 1 charge capacity, 2 with ordnance expert.
    Arc Grenade: Impact Stun grenade, about 25-50 power. 2 charge capacity, 3 with ordnance expert.
    FireStar: Not a big radius but can instakill on direct hit against infantry. Heavy thermite damage instakills infantry who walk over it and deals decent damage to titans. If thrown on their window it blinds pilots in the titan by blocking their vision. 1 charge capacity.
    Gravity Star: Instakill on direct hit vs infantry. Pulls in self and foes and catches bullets and ordnance passing through its area of effect. 1 charge capacity.
    There was also the Frag Grenade. 2 charge capacity, 3 with Ordnance Expert. High power.

    Not only would I like Grenadier weapons, but the other ordnance too. Course, they'd probably nerf the ordnance to kingdom come, but still, it would be fun. Fire Star, Grav Star, E-Smoke, Sachel, Arc Grenade. Already got frag and it seems roughly the same as the Titanfall 2 Frag. The only reason it doesn't instakill is because users have armor now.

About Apex Legends Feedback

Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.33,287 PostsLatest Activity: 2 hours ago