Re: Re: Broken/Obsolete and Updated Sims 4 Mods: 1.105, Feb. 27, 2024 Game Update
@stevenwagenheim For mods that broke today, the main reason most aren't listed individually yet is that modders are still testing and many have turned posts off on their support servers while they do that, so there are many fewer user reports. It's also been just 6 hours since the patch, so even where those user reports do appear, there haven't been many of them yet. As the pinned post notes, though, many mods are affected by changes in today's patch. For some, modders haven't said exactly how their mods are affected. For many, it will be only an LE that's produced on game startup.
Sometimes, unfortunately, game code changes enough that it can be a struggle to get a mod to fully work again. Mortem, though, was mostly working before today; there are two known issues. SimRealist is a terrific operation and I'm sure are working to resolve them. The other mod might have issues the modder hasn't been able to solve yet.
Those of us who lean into mod use learn over time that the first few days or (sometimes) week after a patch is for playing a "vanilla" (unmodded) save or doing other things. And that sometimes a mod we love will just... die. And we'll have to hope someone, someday, adopts it or solves its issues or makes a similar mod. And we find other ones that are fun instead and are still glad we aren't console players who can't mod the game at all.