Forum Discussion
@drevinum9Sounds more like a rant rather than feedback. Maybe give your thoughts on how to fix that? There is always a logical reasoning for every Respawn's action.
"I had 1 good game that was in my skill bracket the rest was absolutely filled to the brim with obvious cheaters and/or Masters+"
As mentioned in Respawn's blog, this is because:
1. Those are highly skilled players who have "bad days" i.e. lose streaks and are therefore matched against people of lower skill ratings like you
2. Current matchmaking uses the Highest skill rating of any player in the team. This is to prevent smurfs from hopping in low-rank lobbies and have fun.
The matchmaking is better than Season 17, if you don't feel like it, that's because you are pretty good at the game so your enemies are the ones feeling the matchmaking sucks.
But I agree that the current matchmaking is bad and needs changes. If you all only rant and not telling what you think should be implemented, then that's not Respawn's fault.
I have made a couple of feedbacks regarding matchmaking and engagement: here and here. Feel free to add yours
Now instead I get battered in rookie by my highest potential and it does not change, I get really battered somewhat around 3 out of 4 games and it been like that for a whole year. Am I doomed to forever meet high diamond+ just for them not to have too long of a queue? My queue time went from seoconds to minutes these season.....
I have seen multiple suggestions all better than current. BUT the absolute best and I have reiterated multiple times until EA/Respawn finally made an official post "WE ARE NEVER GOING BACK" and at that point I gave up, because they upfront told me your game is gone.
- 2 years ago
@drevinum9
It seems like your definition of "better" Ranked matchmaking is the one that is more enjoyable (which I agree). But you also need to understand why there are such bad changes implemented recently and what problems they are trying to fix. They are not changing the matchmaking system for nothing.
Indeed, you never see masters or highly skilled players in low ranks before S17 because they are using RP-based matchmaking. It is much more enjoyable of course but there are a couple of problems that the team wants to tackle as explained here:
1. There are often (but very few in each match) smurfs that will stomp low-rank lobbies resulting in matches ending early and therefore no "end games".
2. Boosting. As mentioned in the blog's FAQ,
"In previous seasons, a skilful player would likely dominate and massacre through numerous games until they needed to start trying."
The scoring system combined with RP-based matchmaking from S17 backwards can't converge Smurf RP to their actual RP instantly, and also can't prevent low-skilled players who play with Smurf from climbing to the rank they are not supposed to. This results in low-skilled players being able to reach high rank and therefore there is no essence for playing rank because it is just a random matchmaking eventually.
Since it is a random matchmaking, if you are skilful enough, you will feel the matchmaking is good, otherwise, you will suffer every match. And referring to the first problem, the chance of you being the one who is stomped by the smurf out of 19 squads is small, furthermore, if you are good enough at the game, there is a slight chance for you to win that fight.
The dev thinks that hidden MMR is a good solution for this without thinking that low-skilled players will suffer every match by getting paired and matched against Smurfs/highly skilled players
"The fact that they keep silent in the department of customer communication and refuses to update the player base about progresses, current focus areas if they ever acknowledge our feedback and they made a promise and they broke it instantly."
Well, I personally never really cared about what they are currently doing until just recently because the matchmaking is cursed. They posted a couple of blogs recently though. Do you have any feedback that has been forwarded to the dev and no result afterwards?