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Never was, it was just there for people with fragile ego who wanted to show off :)
Because:
1. if you can land 20 kills you are either in lower level lobby farming or you cheating, average number of kills per legit good lobby is like 5-8 tops PER TEAM aka winning 2-3 fights, picking up some randoms boost that to like 10-12 at most.
2. 4k damage = you just inefficient af. 1 kill should be between 300-500 damage so if you have 4k ... must have at least 8 kills on your own which probably is hardly true and comes back to point nr.1 if true
End of story.
All that matters in BR 3v3 competitive game = teamwork and results. I take that over any badge or heirloom or skin available in the game.
Only one worse thing there is besides badge collectors = cheaters.
Not everyone cheats, and for those of us who play legit and can get 20 kills or high damage it would be a unique way to show your skill.
full purple is 200 dmg to knock. Maybe 225 with over armor. Provided they don’t get a heal off. Your math is a little in accurate especially if you include your teammates getting damage on the player. I had a diamond lobby last week with 13 kills and 3400 damage. You don’t have to be cheating.
all I’m saying is it would make it just a little more unique. And a little more fun to try to get as high as you could.
- e1b2b41da38ee6892 months agoSeasoned Ace
- my math is not wrong, it is exactly as you said - 200 armor + 100 health, if you let people reheal multiple times = inefficient battle and most probably make too much noise for too long and attract 3rd party that will ruin it for you / steal your kills and you will complain again.
If you focus someone even with one teammate enemy needs to be hit like 4-6 bullets each and basically drop dead instantly. Extreme example - 2-3 shots with longbow, if someone lands headshot enemy don't have a chance it is basically Kraber like. - 13 kills = as I said it happens but rarely, usual lobby IF MATCHED WELL should make teams fight 2-5 times with diminishing chances of winning next 50/50 (theory of probability). So 3 kills is basically a must, up to 6 kills if good game, up to 9-12 kills is amazing game and I am speaking from TEAM perspective. If you as a team have 15+ KP I am calling either **bleep** matchmaking or cheating or once in a 10000 games luck.
Plus rarely people have so many (10+ kills) if they play to win aka positioning over kills, most players that brag about kills and damage actively hunt people down ignoring placement / expect teammates to run away in time if things go bad and carry their KP to end game to max out RP gain. - 13 kills 3400...lets see match details and people ranks :)
- Finally and most importantly - well you landed you 13 + 3400... did it make you better? :D No! You just got lucky, stars aligned, your average results are still where they were months or even years before that happened 100%.
- If you drop 13-20 kills in D3+ lobbies = 100% you have to kill some cheater teams...either you lucky and they were not looking your way or you cheating :) because people can't beat aimbot ;) at best match it.
So yeah whatever... not interested given I played without any badges and stats for like 20 seasons or so :D all it did was trigger random bots to comment on them (at times I didn't even know what that badge meant just put it there randomly).
- my math is not wrong, it is exactly as you said - 200 armor + 100 health, if you let people reheal multiple times = inefficient battle and most probably make too much noise for too long and attract 3rd party that will ruin it for you / steal your kills and you will complain again.
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