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@SolitaryMassacre Yeah, it's almost as you should only third-party in this game, though that kind of design is most likely not intended.
As for the first solution, it could work, though it could make games feel like they'd take longer.
Since players cannot hear that many gunshots, it might be harder for players to find each other, especially if a lot of squads have died early.
I think this would be one of the best solutions if we were to test it properly and find a proper range that would work well.
The second solution, well that feels more like something that should be implemented into an LTM.
Might be fun to try out, though like you said, the first option might indeed be a good solution.
I do hope this gets worked on, it might make the game just a bit more enjoyable.
Yes the sound distance will most certainly need testing. There is a happy medium and we are way above that right now lol.
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