6 years ago
5% Nerf too Generalized
The top three Legends season 1 were Pathfinder, Wraith, and Lifeline. I understand why the characters needed nerfs as, at the time, none of the other legend's kits came close to matching the utility ...
@NNeil6991 I don't play much of Pathfinder, Wraith or Lifeline. I currently main Caustic with my second and third picks being Octane and Wattson.
I've found that Pathfinder's hitbox has been improved and I am hitting him more consistently when in game. I think the 5% damage increase is more significant than people give it credit for and the extra damage does add up obviously when you deal higher amounts of DPS to a single target. A punch that would have done 30 damage now does 31 damage. However, an entire clip that would have done say 180 damage now does 189 damage. I'd say that this nerf makes up for the fact that these legends are more difficult to hit during a fight. I think it's less about their abilities and more about their hitbox sizes. However, I do think Lifeline needs a buff to her tactical drone - I'd like to see it's cooldown lowered a bit. Wraith and Pathfinder are practically the same legend with similar tactical and ultimate abilities. I'd say Pathfinder is just more useful to teams in most situations and Wraith is more useful to herself. Neither really need heavy nerfs to their kits.
@WoahItsTea wrote:
I've found that Pathfinder's hitbox has been improved and I am hitting him more consistently when in game.
Via Season 2 patch notes:
Pathfinder
@NNeil6991 Bad word choice from me, I also don't believe in any 'heavy' nerfs to any of the legends. Thinking about it a little more, I agree with you that Pathfinder may not need low-profile since he's quite noticeable and, as I mentioned before, has a more consistent hitbox from my own gameplay fighting him. Not too sure if his abilities need any nerfs at all either - maybe his zipline ability could be on a 2 second longer cooldown? I rarely play Path so I'm not really the best to comment on him haha