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@reconzero Appreciate your feedback, but using your examples, then why have respawns at all? It is, in fact, as you point out a competitive BR experience? That logic falls apart pretty quickly. These are all points of balance - rewarding players who invest time to get better while still providing a reasonable experience for players of all ranges. All mechanics deserve to be observed through a lens of balance both in skill and enjoyment.
Funny you should say that. I'm on record as having said many times that the respawn mechanic could be removed entirely and the game would be better for it.
I agree in principle that every feature of the game falls somewhere on a skill/fun continuum. And I would far rather have fun in a game than be skilled in the game, assuming as I do that the two are mutually exclusive. They're not in principle, but always seem to be in practice.
That said, make the game too much fun and suddenly no one behaves as if actions have consequences, and that's where I draw the line. This game already has far too many players who behave as if anything goes. That's bad enough but getting rewarded for it is worse. That's why I despise the respawn mechanic. Though the principle applies to so many other aspects of the game.
- 3 years ago
Completely fair assessment for what you enjoy. I think they have to optimize for fun more often than not though since it generated more revenue and this is a business. Personally I don't think people being respawned usually does much more than feed a few extra kills to the lobby but I have no hard data to prove that. @reconzero
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