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Unless you play in master/predator lobbies where the number of queuing players is considerably lower compared do low and mid elos, then chances that you get the same teammate two times is very low if you just wait a couple of seconds before you press "ready" after you get out your last match.
The reason why its not a good idea to make it so you never get matched with blocked players is first of all that it can be abused to block out "bad" players, especially in higher elos where the player count is lower, like mentioned before. But also, we cant underestimate how such thing would affect the number of possible teams that can be formed among premade duos and solo Qs. Imagine if Player A blocks Player B who is premade with player C who blocks player D who blocks Player A who blocks Player E who blocks Player B..... With such "spider web" of un-doable teams, the queue time would possibly be considerably prolonged.
But Being A Predator Or Master Is A Self Caused Issue.
- r1ggedgame9 months agoSeasoned Ace
im for a "tinder" like approach to select your team in advance ... you get presented with the options and you choose which team you want to be a part of.
Those teams can either accept or reject you ...
the players will be show with their latest stats/skill rating , there is no need to hide that stuff anyway.
the reasoning if it would be show it would be exploited is invalid ... even if its not shown it gets expoloited anyway ... so make that stupid skill rating visible or do you have something nefarious to hide ?!?
those teams get a MMR and get distributed to on one of the servers.
also it would be advisable to make the whole queue process so you can queue for more than one gametype.
the team selection process is now a ingame experience and not a part of the intransparent matchmaking so queue times likely will feel lower.
would solve quite some problems in Matchmaking.
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