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As you can see from these gifs, the field is ridiculously large, and slow which requires completely different inputs than what my actual settings are.
Instead of assisting with The shortcomings of controller aiming, It exacerbates them.
Years of console FPS games trains players to visually pick up on changes in reticle behavior to decipher when they are on target. Apex legends has a noticeable amount of visual clutter as, and when players rely on other visual queues it becomes even more disruptive.
Yeah I have the same issues. When people get within a certain distance its like im stuck in glue. Ive tried every controller setting to try to help, it just doesn't work. I have to try to stay at a distance from people which is sometimes impossible.
It's absolutely terrible within melee range. If they run behind me I can't turn around and adjust my aim quick enough because it feels like my sensitivity went down to 1 on the turn. It gets me killed in fights that were easily winnable. Whatever version of target compensation is active right now wants you to stay medium to long range.
It didn't always feel like this though. Before about the end of Season 2 timeframe it was great. But something changed near the end of Season 2/Beginning of 3.
- 6 years ago
It is a let down, because I've been working hard to improve and always felt like I was playing a steep incline. I have thousands of hours of muscle memory built using ALC. and never could Google it there soon assist because it's so inconsistent
- 6 years ago
You are correct they did do something to console aim assist as well as the weapons. Unfortunately the final result is that due to the recoil being randomized it exacerbates the problem between the two.
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