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DayZesh's avatar
3 years ago

Aim Assist is Perfect

The title pretty much sums up the rest of the post. I just saved you 2 minutes of your life, you're welcome.

My feedback for Apex Legends isn't that aim assist as actually perfect. In fact I've put in a lot of time to learn how to track mechanically thousands of hours of apex. Working on my reaction time I'm down to about 165 ms consistently. And in all of that time I still have people with 1/3rd as many hours beating me in game and the one thing they all have in common is they play on controller. (This is genuine feed back)

I'm going to take a side step and say that, wow, does anybody remember horizon 1.0, like when she first launched. How much fun was that.

There was also a time not to long ago when the kraber was 1 shotting people and swinging the tides of fights that shouldn't have been winnable.

There were patches when valk flew higher and gibbys arm shield was able to take ANY amount of damage before being destroyed.

But when things come out it usually becomes pretty clear that, hey.. maybe.. just maybe.. it was a too strong. There is no way for a dev to know how players are going to theory craft their game. It's definitely not the devs fault for making something that eventually becomes too strong. But hey no biggie, that's what balance patches are for?

Every gun has had a balance patch. Every legend has seen a balance patch. There was even a time when purple evo was 175 life. Everything gets messed with and has been tuned just a little bit...The only exception to that being, aim assist on controller. (Bangalore comes in a close second)

Aim assist has not dropped below 40% aim assist since it launched. So, from a dev point of view that's actually wonderful news. Think about it. When you discover something you've added to your game is SO balanced that it's actually perfect, you've essentially created a cornerstone to your game. Every patch note from here until apex, eventually, dies. SHOULD be created with that aim-assist in mind. It's perfect. A truly balanced competitive FPS can now happen with Apex Legends because of this discovery.

Except one thing or maybe two things. I get tired after a long session of apex. My reaction time goes down. But aim assist doesn't have reaction time. It instantly tracks enemies without the player's input. So, the time I've put into my reaction time training, other people get for free? and it's faster than any human on earth right now, and any human there ever will be. 

Personally, I don't think aim-assist fall under the category of competitive integrity. It feels like people receiving aim assist are also receiving thousands of hours of practice for free. Honestly after 3 years without sound I'm not surprised. Not balancing aim assist is exactly something ea would do. why? because it's the most ea thing ea could ea if ea could ea ea. Right next to not letting people spend heirloom shards they saved up, to buy an heirloom during the heirloom event. It's the "classic" apex feel.

https://apexlegends.fandom.com/wiki/August_09,_2022_Patch

https://apexlegends.fandom.com/wiki/August_09,_2022_Patch

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