Legend changes
The power creep in this game has becomed too too much. Not only some legends get for free up to 6 new effects or abilities in their kit. Some of them are literall copies of other legends passives, making them redudant and obsolete. All this only makes the power difference between legends bigger and solidify stale metas.
Now all legends are able to scan ring consoles, scan care packages and craft teammate banners. All the other perks and effects are removed.
The next changes are meant be added basekit, whether or not they replace upgrades.
Crypto: he has no personal passive and the ultimate is chained to the tactical, making it non-existent when you don’t have the drone.
Passive: you are able to scan survey beacons.
Surveillance drone: reduce the noise it makes when hovering still by 33%. Now the drone will always travels 20m, even if Crypto throws it while entering at the same time.
EMP: now you throw a grenade (detonates on impact), creating a 24m diameter explosion which goes through walls. Affects Crypto but not his teammates (150s cooldown). Deals 25 damage (shield or health), slows and stuns for 2,5s, breaks enemy objects, players can’t use healing items and grenades for 20s.
Seer
Heartseeker: when an enemy is inside the circle and in range, it turns completely orange (no longer intermittently).
Focus of attention: enemies are scanned for 2,5s, for the next 8s they will be silenced and will be scanned while shooting or running.
Exhibition: throw range from 15m to 30m.
Newcastle: reduce hitbox by 8% (keep the fortify).Gibraltar: reduce hitbox by 15% (keep the fortify).
Passive: gun shield health from 50 to 25 and now Gibraltar recovers from stuns 50% faster (electric fences, arc stars, wrecking ball, missile swarm, rolling thunder, defensive bombardment, EMP).
Wattson
Perimeter security: placement range from 8m to 10m, cooldown from 4s to 6s, maximum number of nodes from 12 to 10 and pylon no longer speeds cooldown. Enemies, loot boxes and allies hitboxes are now ignored when placing nodes.
MirageRampart
Modded loader (rework): reload all guns 10% faster, also increases magazine capacity from light, heavy and energy guns by 3 bullets, meanwhile shotgun and sniper guns by 1.
Amped cover: remove the visual effect when bullets go through because you can’t see anything. Now when enemies shoot through the shield blue side, the whole amped cover disappears instantly.
Maggie
Warlord’s ire: remove the scan effect. Now the no-speed penalty goes with all weapons.
Wrecking ball: now it always deals 30 damage and enemies can no longer use the speed pads.
Vantage
Spotter lens: now enemies are highlighted in red and you can see if they have their ultimate or not.
Ultimate: increase rifle draw and aiming speed by 25%. Damage goes from 50/100/150 to only 70. Enemies are scanned for 1,5s when shot.
Catalyst: useless in open spaces without ultimate and limited to camp buildings. Catalyst is no longer immune to other Catalysts abilities. Do you see Wattson being immune to enemy fences?
Barricade: kicks to break fortified doors from 4 to 3. Now you can also block any openings or pathways that do not exceed a size of 8x8m width and height (this counts as 2 uses of your passive).
Piercing spikes: they only stay on the ground for 14s, but enemies can no longer destroy them. Damage per second from 15 to 10. Change puddles area from 2x11 to 3x9.
Ash: the only thing she really needed was buffs to both her ultimate and old passive, the dash was unnecesary and over the top. It is too easy to use for such a strong effect (jumping 6m every 8s). Remove the dash and bring back her old passive.
Marked for death changes: lootboxes from players killed less than 60s ago will be highlighted on the map in red instead of white. If the attackers from the player lootbox are dead, the ones who killed them will be revealed and so on. The marks on the map track the enemy movement for 10s (no longer a one moment location). Give her Revenant ability of crouching faster.
Alternative if people are too whiny of having the dash removed, increase cooldown from 8s to 15s.
Phase breach: enemies can no longer enter the portal.
Revenant: remove his ability of crouching faster. Ever since his rework it can't be efficiently used with his current loud and agressive kit.
Pounce: reduce the overall jump max height by 33%. So it's more different to Vantage jump.
Fuse
Motherlode: the burning effect is applied if the flames land on top of an enemy. Increase flames height from 2m to 4m.
Ballistic
Weapon sling: now you have the option to put your third gun in your main guns key wheel, instead of an independent key bind.
Smart bullet: remove the overheat effect. Now the bullet slows enemy reloads by 33% and reduces movement speed by 25% for 10s.
Caustic: reduce hitbox by 8% (keep the fortify).
Nox vision: allies can see as well inside friendly gas and they also have poisoned enemies highlighted. Enemies who leave the gas cloud are highlighted 3s longer.
Gas traps: damage from 4 to 6 but no longer increases with time.
Nox grenade: remove the explosion delay.
Conduit
Background runner: now she moves 15% faster all the time. Gain instantly an extra 15% when running towards an ally.
Radiant transfer (20s cooldown): you choose between regenerating your shields or one of your teammates (15p per second for 10s), taking damage stops it for 1s. Applying it to yourself gives you up to 50 and teammates can go up to 75. The shields are permanent but can’t go over the armor capacity.
Energy barricade: the batteries are no longer destroyable, but only last for 30s (was 45s). You can change the placement to a V form by looking down.
Pathfinder
Passive: remove the current effect. Now you travel 33% faster on ziplines.
Zipline: reduce the bonus speed from 66% to 33%. Reduce cooldown from 180s to 150s.
Horizon
Gravity lift: now you can make the pull go horizontally by throwing it on walls.
Black hole: increase health from 175 to 225.
Octane
Swift mend: healing from 1hp/s to 3hp/s.
Stim: no longer deals damage, cooldown from 1s to 12s, the timer starts when the stim duration ends.
Loba
Eye for quality: range in which you can pin stuff through walls from 12m to 30m. Now you can also access assault and support bins extra compartments.
Wraith
Voices from the void: now on top of the current ability, you also run and reload 25% faster for 4s when knoking down an enemy.