Forum Discussion
@Tspin Points 1-4 are virtually the same. I don't expect game features to disappear just because a leaf fell into the player's point of view or because the player needs a nap. Drunk or fully sober I expect the game to function the same even if the player's performance drops off dramatically.
Reason #3 is also why I kept saying your points are technically true but meaningless. If you're directly stating that AA works even if the player is tired then that's true... every feature of the game continues to work regardless of the player's condition 100% true. If you're saying that the player's performance doesn't change whether he's tired or well rested then that's BS.
Conflating the ability of Aim Assist to the player's ability blurs the line of truth to me which is annoying. Seems like you're implying controllers have perfect accuracy even when exhausted and blinded by trees/smoke.
My one and only annoyance is the exaggeration of the abilities of AA. There have been various videos put forward on how AA works on dummies and they have looked drastically different. Since regular controller players don't experience AA to the level of strength that PC describes and test videos don't agree with eachother it's easy to dismiss the argument.
Could also just be a difference in the class of player we're talking about but low level players don't track well and even good players still need to predict movement.
If you watch the broadcast of progamers playing rank mode on the Tokyo server, you can see cheaters cheating with converters very easily.
Even in casual mode, it's very easy to see cheaters bullying normal players with converters...
As time goes by, many people playing on the Tokyo server are bound to be negative about AA.
Community Highlights
- EA_Mako3 months ago
Community Manager
Recent Discussions
- 2 days ago
- 2 days ago