Forum Discussion

Guadokin's avatar
3 years ago

all map terrain should be playable - don't kick us out of the game

Make the whole map playable. Why do you make terrain that's not "playable"??? It really ruins the immersion and the experience. If you don't want us to be on high terrain, then don't make high terrain. But I do like high terrain, I want to play on it. Verticality is cool, and there are many ways of getting up. You could add more ways of reaching these places if that's the problem. I hate it when the game pretends that roofs are slippery and I slide down (e.g. Overwatch), and this game lets me stand on it, but kicks me out of the game for doing so?? Come on, guys, open your minds and keep up with the times. These playability barriers are really offputting, especially for people who appreciate realistic physics in games.

2 Replies

  • @Guadokin There are very good reasons why they made "out of bound" spots what they are called. It wouldn't be very balanced if someone standing on such a spot has advantages over some who chooses not to.
    There are plenty of "high altitude" spots without OOB ing.
  • @Guadokin

    I completely agree. If you put something on the map that you don't want me to get on top of then just don't put it there to begin with. I hate being pushed off things I should be able to get on. I hate kill timers that do the same. I hate invisible barriers. I hate it when my zipline won't land somewhere that I know full well is in range. It's just lazy map design.