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Like I mentioned, it's not specifically about care.
The departments in charge of skin content can push way more content than the department in charge of specific systems.
They don't need to do as much testing, they just need to meet a few requirements, check up and it can be released.
It's unrealistic to expect the same amount of content, they operate much differently and they each have their own priorities.
And do note that this is still a company, it's their goal to get money.
Skins are their main source of income, so obviously that department is going to get a lot of care, it's not something that is a bad thing.
Systems like matchmaking still get a lot of attention because they still need to keep their players, though the issues related to matchmaking are much harder to tackle than deciding what skin would look good.
It's fine to complain about it taking long (despite it being an expected result), though I personally don't think releasing skins has anything to do with it.
Just because they're releasing skins it won't mean that they aren't working on matchmaking, it's not required to halt progress in a certain department to give more progress to another department. It's not as if they can move skin designers to do the job of a system analyst.
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