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@TinyTim6991I like the stationary gun idea, but the 2 seconds buildup to get near laser beam accuracy is very difficult to be useful in a realistic scenario.
Reducing the buildup to 1s might make the gun a lot better, since sustained fire is rarely effective when people dive in cover (yes I know it has to do with the whole suppressing fire theme but with such a long reload time and relatively short mag, its not a very effective suppression).
I also think they should turn down the particle effect size of the amped bullets, I cant even propperly track my targets from range with those massive fireball looking projectiles obstructing my sight.
@KrakaDrak Yeah not being able to see what you're shooting at makes it difficult to use. Its an outstanding 3rd party Ult if your teammates don't give away your position by shooting first.
Works well to punish players trying to push the building you're in (at platinum rank at least.) It is an extremely situational Ult though.
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