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The problem now with the purple/gold armour, is that it doesn't work as it should. After three to five shots you're knocked when using the purple/gold armour.
Recently I start to ask if there are some limits when you have reached some kind of level, that makes you more weak than the rest, no matter what armour you're using. Even when using both helmet and body armour, I have been knocked after two shots with grey, two shots with blue, and three to five shots when wearing purple/gold.
Also when using the knock down shield I have find it very strange that I still is knocked when using the grey knocked down shield and the enemies are destroying it. When I use the blue/purple/gold, I die right after the knock down shield is destroyed. So, are there some benefits for the newbie players? Are there bots in this game that makes this happens? Or is it something else that makes it?
The extra 25 is for situations in which you take a lot of damage but survive with 10HP left. It for when you go aggressive taking a lot of damage having more confident you can get the enemy first as soon as you are hitting your shots. Breaking armour with 3 hits with the masstif is an aiming issue as it can be broken with just one and same goes for peacekeeper. You can never empty two mags in someone with out them knocked or eliminated but if you are not landing your shots on target then 10 clips might not be enough. It's an aiming issue not armour just try to improve your aim.
- TheJumpingJawa7 years agoSeasoned Ace
Either this is a hit registration issue, or a user aim issue.
FYI Mastiff headshot, even with lvl3 helmet, can one shot a 100/100 opponent.
Through artificial testing I've noticed Apex handles packet loss very poorly; are you by any chance playing over a WiFi connection?
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