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RobertShar1210's avatar
RobertShar1210
Seasoned Newcomer
3 months ago

Drop Zones are terrible and have no business in any ranked game play

Horrible… rng landing… rng zone… so if you got bad placement you get walled from zone… everyone is perfectly spaced to third party.. it’s terrible. This is from a master level player so I’m not a casual complaining. It is truly terrible. Also bring helmets back for ranked.. ranked adjustments and casual adjustments need to be different. They are not the same game in the slightest 

10 Replies

  • I believe the random drop zones are a good initiative, as they mitigate the risk of early elimination in solo ranked and lead to denser, more meaningful match content.

    However, every effort has its challenges. Currently, I feel that disparities in loot based on the POI (Point of Interest), and positional disadvantages due to altitude or movement patterns, are being created.

    To address these issues, couldn't the loot disparities be mitigated by features like Armories or Evo Caches? And couldn't the positional disadvantages be counteracted by increasing movement options, such as Jump Towers?

  • I don’t know about the helmet thing because I think Headshots should be super rewarding but I completely agree with you about the drop zones played like a handful of ranked games this season and haven’t touched it since because of this I really don’t like them they really should have just added two drop ships that fly over the map and maybe had it where your team gets to pick which one you’re in majority vote

  • Ggffggfb's avatar
    Ggffggfb
    Rising Rookie
    3 months ago

    As someone who plays solo q most of the time I really fill it sucks some of the fun  out of the game an a little bit of the strategy also i fill this should just not be in a battle Royale game they should’ve just added multiple drop ships that travel across the map

  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 months ago

    "I believe the random drop zones are a good initiative, as they mitigate the risk of early elimination in solo ranked and lead to denser, more meaningful match content."

    It isn't, with all due respect, the job of the developer to mitigate risk in a game where 70% of a player's job is to manage his own risk exposure. If you allow the developer to do it for you then you find yourself at the thin end of a wedge. At the inevitable wider end you will get what we're already getting in LTMs - things like unlimited automatic respawning that remove any responsibility for the bad outcomes of weak or foolish players - things like marginalized looting, and weapons that evo themselves up so no one has to think about anything other than immediate and repeated engagement - things like truncated circles and shorter timers - things like movement gimmick proliferation. All designed to end the need to think about anything other than, "Have I paid my cheat subscription bill this month?"

    This is where it's all going. Guard rails and get-out-of-jail-free cards for everyone. Because the best game in the world is obviously one that doesn't just weaken the link between actions and consequences. It's a game the obliterates it completely.

  • Ggffggfb's avatar
    Ggffggfb
    Rising Rookie
    3 months ago

    U are literally explaining why the random poi drops are a bad thing as u say they are good for the game an u actions very much so should have consequences it’s u fault if you decide to hop drop and get eliminated immediately that’s a skill issue and for no reason should the game be deciding how I have to play endgame because it gave someone a better drop closer to end game ring literally putting them at a better position to place higher cause they don’t have to fight their way into in circle especially in this rank system we’re placement matters the most 

  • Ggffggfb's avatar
    Ggffggfb
    Rising Rookie
    3 months ago

    Again the easy fix for this would’ve been to add multiple drop ships that go across the map in multiple different directions that would lead to denser games an less people being at one POI

  • Akipekopeko's avatar
    Akipekopeko
    Rising Vanguard
    3 months ago

    reconzero​ 

    I believe you might have referred to my opinion.

    I agree that my own skill may be lacking and that developers should interfere with player decision-making as little as possible.

    However, even with that premise, I remain positive about the implementation of random drop zones.

    I believe that Apex is fundamentally a game about confronting one's own shortcomings and enjoying personal growth. While a 3-person squad composition is best suited for full teams, I recognize that the environment is open to solo players, unlike competitive scenes such as ALGS.

    Conversely, I remain negative towards elements like easily executed revives, which actively encourage reckless play.

    I view random drop zones not as a measure that "eliminates individual responsibility," but rather as a necessary "minimum order maintenance device" 

    My understanding is that this is a space for reacting to other people's feedback, not for debating my own. I will not comment further unless the original poster asks me to.

  • Ggffggfb's avatar
    Ggffggfb
    Rising Rookie
    3 months ago

    Didn’t mean to seem like I was debating u but it’s a place for discussion and u should voice u own personal opinion we all won’t the game to get better and we all got are own ideas for that 

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