Ballistic needs some changes...
I think there are some real problems with Ballistic.
He has a bunch of bad issues that really need some quality of life improvements and he also needs a major overhaul of how the whistler works. I am going to be outlining how I think Ballistic should be improved starting off with his quality of life changes.
- Ballistic should always Respawn with his sling gun. Every character respawns with their equipped weapons and Ballistic should keep the sling gun as well. This issue is extremely problematic in wildcard which gets me to my next point.
- Ballistic should have a second whistler by default and is extremely weak without it. Ballistic fires one whistler and causes very minimal effect to team play and then spends most of his time with basically no abilities or any pressure. Having a third gun doesn't change much since you can only fire one at a time anyway.
- Allow ballistic to choose which sights go on his sling weapon, sights are very up to player preference and not being able to choose feels bad.
- This one is very small but at least on console please make it so saying thank you doesn't always pull out your sling gun
Now on to my big changes for ballistic
WHISTLER.
Let's face it, the whistler doesn't reward skillful play and it doesn't feel fun to lose the ability to shoot your gun. I propose that instead of making your opponent overheat that the whistler should cause your opponent to receive increased damage from you and your teammates for its duration. (The damage increase gets lower as the whistler wears off) This would give ballistic an advantage but not reduce the opponents ability to shoot back and it would still require the ballistic to hit their shots. WHISTLER would deal it's initial 10hp damage on impact but since it no longer overheats an enemy it instead will mark the enemy for ballistic, much in the way that revenants low health marking works.
Now on to his perk upgrades
Tier one blue
Lefts side: Whistler gives ballistic a speed boost on successful hit to an enemy and whistler lasts three times longer in world
Right side: Ballistic and teammates gain a tactical recharge when they score a knock while under the effect of Ballistics Ult
Tier two purple:
Left side: enemies knocked while under effect of whistler reload Ballistics guns
Right side: ult cooldown reduced by 30 seconds and knock recharge effect extends to teammates (example: under ult effect say wraith scores a knock, everyone on the team gains 1 charge on their ability)
My goal with these changes would be to
- Make Ballistic more rewarding and less frustrating to fight
- Increase Ballistics team utility
- Remove extra clunkiness from his kit
- Let me know which of these ideas you like or submit your own. I want to see ballistic in a healthy place and right now he is basically irrelevant