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HairyRicherd's avatar
HairyRicherd
Seasoned Newcomer
2 years ago

Ballistic Ultimate Bug

I’ve noticed what may or may not be a bug/issue when you are playing Ballistic and you use his ultimate ability Tempest. Deploying his ultimate automatically pulls out your sling weapon. The issue I’ve noticed is if you go and throw a grenade, you then pull out whatever last equipped gun you had before hitting ultimate. This is annoying and can be costly in a gun fight as you are unnecessarily swapping guns back to your sling gun. I play Ballistic as he should be played. Aggressively. By having to waste precious time swapping back to my sling after a well placed grenade I could potentially lose the gun fight I’m in because I’m fully expecting to come back to my sling gun and instead pull out a long range gun in a close range fighting situation. This seems like a simple fix and I’m not sure how it hasn’t been addressed in three full seasons and now the fourth season Ballistic has been out. As a rare Ballistic main. I’m trying to find the correct avenue to get this simple issue fixed. If anyone has an answer it would be much appreciated. Thank you in advance ladies and gentlemen! 

1 Reply

  • @nickgittoI went to test to see if it happened to me and it seems somewhat intentional. Only because throwing grenades as other legends returns the player back to the main weapons. However, I can agree that is annoying.

    Something I've noticed as well is that in the patchnotes, they've mentioned making all of his sling weapons have all level 1 attachments. However, when putting a gun into the sling, it requires a reload to be at max ammo. I'm not sure if this was because I was testing in the firing range with infinite ammo, (although even that shouldn't matter), he should of had a full mag when picking up weapons. I can imagine that giving him the extra bullet would lead to players constantly switching guns for ammo, however who would sit there reloading a gun over and over again for one bullet at a time?

    Another issue that I've noticed is that when you activate the ult, it doesn't upgrade the sling weapon to be fully reloaded. For example, a Sentinel has 5 bullets by default, in the sling with level 1 attachments, it should have 6 bullets, (which it only has 5 in the last problem, but lets you reload to 6). On ult activation, it should set the Sentinel's mag to 8, but it keeps it at 5, (or 6 if you had reloaded). Shouldn't an infinite ammo ult auto reload weapons? At least ones in the sling?

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