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DamnTheseVoices's avatar
7 years ago

Battle(non)sense - Apex Netcode detailed analysis is horrible on so many levels.

Wow, Apex Netcode analysis is completely taken apart by Battle(non)sense.  By far the worst implementation among a dozen other Shooter and  BR games.  6min mark delay comparisons.  Makes sense why the hit registrations vs animations are so bad, especially under heavy Lag compensation  He goes into the weird implementation of split tick packets possibly contributing to unnecessary overhead among many other comparisons and examples.  Leave it to Battle(non)sense to shed light where its needed.  Hope Respawn/EA takes heed and seriously considers all this great info.

https://youtu.be/9PfFPW9a90w

2 Replies

  • Finally someone explained it to me how I always end up facing such BS ... I always thought the issue was the there is some lag in the server that caused my hitbox moving slower behind me and therefore I'd be shoot even when I'm already safe and hidden ... holly S now I finally understand that ... this has to be fixed you can't imagine how many times I lost insane games for such BS ... even when I don't die it gets me frustrated which is totally not healthy ... like sometime I'm behind a door that I just closed and they punch it after I shut it and I get damaged even though I'm not sticking to it I closed it in their face and still sprinting ..

    This is just way too much ... this explains a lot of things that must be fixed

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