7 years ago
Battle(non)sense - Apex Netcode detailed analysis is horrible on so many levels.
Wow, Apex Netcode analysis is completely taken apart by Battle(non)sense. By far the worst implementation among a dozen other Shooter and BR games. 6min mark delay comparisons. Makes sense why the hit registrations vs animations are so bad, especially under heavy Lag compensation He goes into the weird implementation of split tick packets possibly contributing to unnecessary overhead among many other comparisons and examples. Leave it to Battle(non)sense to shed light where its needed. Hope Respawn/EA takes heed and seriously considers all this great info.