Bold on buffs, but cautious on nerfs?
I welcome the buff to Seer in S26 Split 2, but we seriously question the nature of the changes.
Why is the development team so bold when buffing low-pick-rate Legends, but so extremely cautious and conservative when nerfing Overpowered (OP) Legends like Ash?
My honest reaction upon seeing the Split 2 patch notes was: "Finally, Seer is getting buffed. But is it really okay to apply this many elements at once? After stacking multiple enhancements like this, how can the team accurately isolate and analyze the success or failure of each individual ability? Hasn't the inability to do so led us to the current situation?"
Personally, I believe the Caustic buff was similarly overdone in a single pass. The ability to acquire all perks at Research Points and the increase in gas damage are simply excessive. (Furthermore, I don't understand the intention behind choosing Bangalore as the anti-pick, when Legends that were already strong against the Controller class, like Fuse, Mad Maggie, and Crypto, were available.)
Conversely, the nerfs for OP-leaning Legends like Ash, Alter, and Sparrow are handled with a very careful, step-by-step approach. Shouldn't enhancements be approached with the same level of gradual care?
Regarding Ash, the cause of her OP status is clearly the Blink ability. This is demonstrated by her OP status persisting even after attempts at multiple different adjustments. Her pick rate has surged abnormally since Blink was added, and this is especially pronounced in high-skill Predator and Master tiers. Instead of compensating by nerfing her other elements like the tactical or ultimate, the true cause of the imbalance—the Blink functionality—must be addressed. We believe the Blink feature should either be removed temporarily or its implementation fundamentally re-evaluated.
I hope we can avoid a situation where many players feel forced to either not use their favorite character because it would be detrimental to the team, or conversely, reluctantly pick a specific character just to avoid being a detriment to the team.