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SERPENT_DESCEND
Seasoned Ace
6 years ago

Buffs & nerfs for legends

I'm going to get right into it for the sake of keeping it entertaining: 

Mirage:

Passive: increase his speed and invisiblity effect while being knocked down and ffs remove the animation of 

Mirage playing dead and instead just make a decoy of Mirage being knocked down.

Tactical: should have 2 charges (like Bangalore) so he can send 2 decoys.

Ultimate: implement the dummies party to his ultimate and keep the invisiblity effect.

Octane:

Passive: the ability to fire while Sprinting.

Tactical: his stim should make him even faster if he kept on running in the same direction.

Bloodhound:

He only needs his scanning animation time to be reduced.

Bangalore:

Passive: Reloads weapons 5% faster.

Ultimate: her rockets needs to explode a little bit faster.

Iifeline:

Ultimate : needs to have more slots for items and the model needs to be different that standard care package models.

Wraith:

She only needs her speed boost back when ulting while phasin.

Caustic:

His gas needs to be thicker and he should have a clearer vision while in the gas. Also reduce the negative effect on his teammates.

Revenant:

Passive: Increase how much he can climb a little bit and remove the slow effect when he is about to reach his climbing limit.

Tactical: Increase the radious of it a little bit and increase the damage to 15. (Maybe additional 5 if it is a direct hit?)

Ultimate: When using the totem, You will keep taking shield damage like a normal person. When you die you will respawn as the shadows in fight or fright event. You can't use your weapons or abilities and you will have 30 HP except for Revenant who would still be able to use his weapons and abilites and would respawn with full health as a shadow. HP and death protection time extends when you kill someone. And the range area of the totem should be increased a lot.

Nerfs: 

Pathfinder grabble should have a longer cool down.

Octane should have low profile perk (If they implemented my buffs on him)

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