Can someone come up with one example where multiple"enemy here" pings are useful
I can think of ONE: to illustrate which direction a spotted enemy is going (left to right etc) relative from your position. But this is ONLY useful before you engage in the fight and if the teammates you wanna communicate this too is right next to you so that your relative position to the enemies are about the same.
Other than that, I cant really think of one single situation when I benefit from having a teammate spam that ping.
- If you are in a close range fight with that enemy team, that ping literally communicates NOTHING to you. Yes, I know that the "enemy is right here"; if you havent noticed, I have been fighting them for a while now and probably done 5x your damage you stupid random (is what I think 9/10 times when that happens 🙂 )
- If you are in a long range fight or before the long range fight has started, ONE ping communicates everything I need. More pings just clutter your own screen and makes it harder to spot them.
- If you do it to illustrate that you just got knocked, then you are just a noob. Yes, everyone noticed you got knocked, probably with 1/5 of the damage dealt Ive done (is what I think 9/10 when that happens =) )
Bottom line; I have actually started to play with pings muted as default when playing with randoms. Its literally 10x more harm than help. I just wish that Respawn would actually play their own game and notice how its misused and then use their brains and let us customize that for instance item pings and banner location arent muted as well, which they are now.