@r1ggedgame wrote:
not the circle was unlucky, your drop was unlucky.
question is : why do you drop with 2 mates that cannot stand a fight with 2 enemy teams at a POI which is also pretty far away from the ring ?
sound not like a very wise tactical decision to me, one might do that with a 3Stack but with randos ?
First of all; you cant plan your drop location based on the ring. Since you apparently dont know; the first ring is not revealed at the start of the match. The only way you can see the first ring during your drop is if you wait until the drop ship reaches the end of the line and then hover for a good 10 second or something. But then you are as likely to be on the other side of the map of the ring anyways.
Secondly: I wasnt jump master, it was the premade duo who chose that location. Also, I cant know how bad they are at fighting. Based on your logic, solo players should never jump with teammates if they go to a place with other enemies... That is exactly what you suggesting. But sure, if my main goal was to gain RPs then this is probably the correct strategy. Ratting solo to gain RPs is easy on Kings canyon, especially in silver/gold lobbies like this.
@r1ggedgame wrote:
You pretty much gamble and bet on your own strength to pull a "John Rambo" and if you fail the ring timer is responsible ?
Btw the timer is visible at all time ... why didnt you run as you grabbed the banners and rezz the mates somewhere inside the new ring ?
You wasted vital time by bringing them back at that position, clearly knowing the way is far and not much health to work with.
Sorry , but dying to the ring is either not paying attention to the timer and/or bad positioning.
You TOTALLY miss my point with this post. This has NOTHING to do with the fact that I died. I dont blame my death on the ring. In fact, the reason why I died was because I just skimmed the patch notes and realized that they increased the ring damage. Before the patch, I knew exactly how much health you need to pop a syringe or a med kit during the first ring and I simply started 0.5 second to late to use the only heal (a medkit) I had. I would have made exactly the same argument in this post even if I managed to use that medkit and survived the zone.
The point with this post is that there should be enough time to finish a fight, reap the rewards of that fight and still reach the ring, without a Valk in the team. Did I mention anything about me dying in my original post? NO. That was not the complaint. My complaint is basically that I think that the first ring start to move too early to a way too small new circle. One of these things must be changed. If they want a quick first ring, then the first circle must be larger and not literally 30% of the original play area. If they want a small first circle, they need to increase the timer before the ring start to move etc.