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Here's another example; still the train event, but this time a 100+75hp Lifeline.
36+172 = 208 and she wasn't dead!
It took a further 20 damage to kill her.
Even if she popped a shield cell during the damage, that's still 208-25 = 183 damage, more than enough to kill her.
Hell, even if she'd been standing next to a healing drone(she wasn't), it would've required 2 ticks (2 seconds) to heal her enough to avoid death.
At least this time it managed to correctly record who got the killing blow on me...
I think there's something seriously wrong with the damage reported on the Death Recap screen.
Likely these discrepancies have existed for a long time, and have, for various reasons, simply gone unnoticed in regular Apex.
I have the same sort of issue. Death recap will say I did atleast 30 more damage then the enemy but I'm the one to die. Same shield level. No heals. Doesn't make sense
- Asmodeus5661 year agoHero+
@JessieLValentine
As this thread is a bit old at this point, we are going to lock this down so that we can prevent any necro-posting.
If you run into any further issues please create a new thread so that we can begin tracking accordingly!
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