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In the city locations it's a dirty weapon for sure. Its even more filthy weapon someone lands on one while you get a p2020 or alternator.
- 6 years ago
My bad. The videos now work lmao. I didn't realize that. But just watch them, this thread is comparing a crate weapon to a random pickup. Random pickups should be way below the damages of any crate weapon - ergo, NERF THIS POS.
You don't really have to be that close to your target. I lose to this gun with ranged weapons because they take my shield out in one shot, then take my health out in another. Add the fact this is a squad game and 3rd partying seems to be the only way people play - you got a PK tearing through you plus at the very least one other person hitting you. You can't even run away because one more shot from a PK and you're dead. I have had many people hide behind corners, charge the PK choke, pop up and end me. Like, BS. Even if you rush them, you close the distance and now even without it choked you're dead. Its just stupid you don't even have to aim with it.
With that said, the ONLY nerf I think this gun needs is a HUGE hip fire window. Now, if you hip fire, you HAVE to be super close to have all the projectiles hit. This is the breakdown I think it should be:
Hip Fire - HUGE box that only allows like 1-3 projectiles to hit you
ADS NO CHOKE - Now the hit box is shrunk to where it is now
ADS CHOKE - Normal behavior but max of 90 damage not 110.
The problem with this gun is nobody freaking aims. They always hip fire which allows them to move more easily, evade, and rush. Something I can't do with my Flatline or similar gun because I HAVE to ADS to hit my target at that range.
- 6 years ago@SolitaryMassacre for it to be so strong they should make it hard to control. Make the recoil tougher.
- 6 years ago
A single clip should not be able to wipe an entire team. Just saying 🙂
- 6 years ago
@SolitaryMassacre I wasn't in favor of nerfing anything but I love this suggestion. Spreading the hip-fire turns it into an ADS high damage shotgun with low rate of fire while the EVA-8 remains a low damage but easy to use hip-fire gun. I wouldn't lower the damage at all since the PK isn't good enough for endgame (despite the arena shrinking) but make sure it has a sharp damage drop off beyond a certain range without the choke.
As for comments about running into a PK user around a corner... bad luck? The PK user likely heard you and crept into the best position possible to use his gun so that fight should've been fairly one sided. Its a cheap way to fight but nobody fights fair in this game.
A shot gun should be the most devastating weapon at close range so any suggestion that might make things more "even" with any other gun seems like nonsense to me. Of course the PK should have easily exploitable weaknesses as a draw back to its close range power.
- 6 years ago
@heme725PK is the king of endgame, on pc of course, another thing that devs should start doing is balancing weapons separately on console and PC, PK on Pc has no counter, is the best gun at any moment, in console r-99 and aimassist is pretty OP so they can kill someone with pk very easy, but on console that is not the case, Pk on Pc should have 2-3 Shot per magazine.
- 6 years ago@SolitaryMassacre The pk is supposed to be more accurate than the Eva 8. You could also just use the Eva and hip fire, but if you have to ads at a distance where pk can hipfire and do big damage, you just need to get better at aiming
- 6 years ago
@Sir_NamedYou're missing my point.. I DONT need to ads with the PK OR the Eva-8 - and I am saying it SHOULD NOT be that way. The hip fire accuracy should be extremely unaccurate for ALL shotguns (yes even mastiff). You CAN hip fire someone at range with both Eva and PK and still do like 70+ damage, which is absurd when an AR can't even do that in one shot, and those ARE guns made for range. The balance of what guns are used for is extremely broken in Apex. It seriously removes a lot of the fun out of being accurate with say a havoc (prolly hardest to control AR in game) at close to 100m. Go and add the choke (which STAYS active for a few seconds after ADS) and the PK can now become ranged to an extent. The increased spread they added to it was a step in the right direction, but I still think damage fall off would force people to use the proper gun for the proper situation. As well as making shotgun hip fire accuracy very poor, forcing ppl to ads and slow their movement etc.
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