Forum Discussion
Also, if you think that a 2 shot PK that does 70-80 dmg (still not what I recommended) is weaker than a Bique, than you're clearly only using the PK because you're not skilled enough to use any other weapon. I mean, a 2 shot, 70-80 consistent dmg PK is still super powerul, but it would also take skill! Something the PK is sorely lacking at the moment! There's no skill involved when using the PK, like I said, it's a no skill, multi-kill weapon! Also, are you saying that people are consistently landing full damage Sentinel headshots at 100+ meters? I mean, I haven't had a single person hit me for 100+ damage with the sentinel at 100- 200 meters! And the sentinel's a gun that takes skill to use at all ranges! Your comparison isn't very good. Seriously, except that the PK is a no-skill weapon that is in dire need of a huge nerf! As much as you want to argue that reducing it's damage from 116 at 200+ meters to 103 at 200+ meters is a decent nerf, it's still the most broken weapon in the game, and no amount of telling people that it only needs a slight damage reduction is gonna change that (plus, damage reduction nerfs are lame, and any uncreative person could come up with something like that). That was a closing statement, meaning I am done with this conversation! So, let's just agree to disagree! 🙂
Also, pk does require at least some skill, it’s not exactly a spray and pray weapon.
I do agree the pk needs a nerf, although I think your change is a little much, as it would completely change the weapon’s mechanics.
- 6 years ago@Sir_Named A complete rework of the weapon's mechanics is what the PK needs. I mean, that much is obvious, it's either way too strong, or it's too weak to be viable. Also, yes, the PK is very easy to hit headshots with, I hit headshots most of the time using the PK and I don't think it's skill! Something about the PK makes landing headshots super easy. And with six incredibly powerful shots (each one capable of doing 100+ dmg), it is the pump/bolt action equivalent of spray and pray.
- 6 years ago@Robo_The_Man-Bot It could be needed, but I think a complete rework is just too drastic for most things.
It could be that you feel better abt pk or some kind of strange placebo effect that it’s easier to hit. (Idk just guessing.) It could also be because there is less spread, but not sure. There is probably a reason behind it or you just are good, but I don’t see what the reason could be.
You also can’t really have a shotgun equivalent of spray and pray, because it’s literally a shotgun. I know what you mean though.
It does need a bit of a nerf, but a rework would be really drastic. - 6 years ago@Sir_Named Well, I mean, at this point, any nerf is acceptable! Anyway, the double-barreled shotgun wasn't my idea, to begin with, I was just backing it because I thought it was a pretty good (but unlikely to happen) suggestion. I'm not saying this because I, all of the sudden, stopped liking the double-barreled idea, I'm just addressing it because most people seem to think it's my idea, and I don't wanna take credit for someone else's idea. I think any mag size reduction would do wonders for the PK, or make it use twice as much ammo, or they could decrease the time between shots, or remove the shotgun bolt attachment for the PK. Also, if not everyone feels that the PK is super easy to hit it could be placebo, but it prolly has something to do with my ping (I play on higher (not high, but higher) ping servers). I really just want the PK to stay the high reward weapon it is, but I want the risk to be amped up as well!
- 6 years ago
Remove the choke. Nerf the max damage and nerf the ammo in the mag. I get shot from 30 feet away for 62 because he has a choked PK. That's not how shotguns work. They're not supposed to be snipers. Tell me why a choked PK hits harder than a longbow/triple take from mid range
- 6 years ago@Benchwarmerbrew Well, if he charged it all the way, then yeah he’d hit you.
I think, if this was more like real life, a shotgun as accurate as the pk would be devastating as it combines the raw power of the shotgun with range.
The longbow/triple take are more dependable. Also, if you hit all 3 triple take shots, I think it does do 75 damage. - 6 years ago
Like seriously.. So tired of getting dropped in the BEGINNING of a match by this damn thing whilst I am running around throwing peas at them with a p2020. Then I lose a game cause one damn shot from the PK took ALL my shields. One more (which took awhile cause of smoke) I am dead. Like come on, 2 shots to kill me?
- EA_David6 years ago
Community Admin
@SolitaryMassacre C'mon, please don't be inappropriate, we edited your post to tone it down.
Edit: Patch notes are up, the details of the nerf are as follows:PEACEKEEPER
- Mag size reduced from 6 -> 5.
- Increased reload time from 2.5s -> 2.65s.
- Increased reload time with empty mag from 3.5s -> 3.6s.
- Slightly increased the scale of the blast pattern from 1.6 -> 1.7.
- 6 years ago@EA_David Lol. I am sorry for that dude. I was all intending to be comical and not hostile. Sorry dude.
- 6 years ago@EA_David The balance for the new nerfs are great. just needs the headshot multiplier of 1x on the pk at 38+ meters to put it in line with the rest of the shotguns.
- 6 years ago@SolitaryMassacre Well, if it’s the beginning, I doubt taking away all your shields was that op, what did you have? Anyway, the pk will be nerfed with the new update, so we’ll have to see if it’s still powerful or mediocre.
- 6 years ago
@EA_David you did nothing to PK, you try to balance PK like if was a very sensitive weapon, but you drop the nerf hammer so hard on weapons like r-301, r-99 and wingman, stop the weapon favoritism, and nerf PK properly, drop the insane damage to the body, 110 to a body shot is wrong, bullet dispersion is almost non existant, .1 nerf was a joke, no damage drop at distance is wrong, 5 bullets for a weapon with that damage is wrong. I land a sentinel headshot to a guy with gold helmet and land a 105 damage, he land me a bodyshot with PK and make 110 damage, (he erased my purple and some life) that's an example of how broken that weapon is
- 6 years ago
Honest;y I rather see them put the PK in a Care Package and still keep the Mastiff in the Care Package too.
- 6 years agou are perfectly right,they lie to us,pk is even better now
- 6 years ago@Ionzur Stop nerfing R-99 and Wingman, those guns got nerfed hard and repeatedly, they did nothing to PK, the first nerf was on season 1 to the rate of fire and since then they literally buff it twice, removed one of those buffs and soft nerf it in the last patch, and the gun still OP, better than a mastiff in most situations and the only players that dont want the nerf are the same ones who abuse PK.
Is a gun with High reward low risk.
Needs a damage reduction by 2 in every pellet and increase the bullet dispersion. Not by .1 like the last patch, that was just a joke. - 6 years ago@Ionzur Did you even read the thread? This thing needs a hard nerf ASAP. Otherwise, thanks for sharing your opinion without reason 🙂
- 6 years ago
@SolitaryMassacreI I mean, isn't this weapon already nerfed?
- 6 years ago@Ionzur Mag size reduced from 6 -> 5.Increased reload time from 2.5s -> 2.65s.Increased reload time with empty mag from 3.5s -> 3.6s.Slightly increased the scale of the blast pattern from 1.6 -> 1.7.
That was nothing but useless, R-99 and wingman nerfs were far more aggresive, and PK is even more powerful than those weapons.
That's why this thread isn't finish, devs seems to love the weapon, they barely touch the stats. - 6 years ago@Ionzur Nope. It isn't nerfed. It gets changes made to it, but they do not account for a nerf. The gun's performance doesn't become any sort of changed.
- 6 years ago
@audiofilomx@SolitaryMassacre I get it now 👍
- 6 years ago
PK needs damage lowered by 2, reduced pellets from 11 to 10, ad 1x headshot multiplier at 38+ meters.
- 6 years ago
Just a friendly bump to remind EA this gun needs a nerf 🙂
- 6 years ago
Okay EA/Respawn, more and more threads about this gun being too OP, can you guys please do something? At least reply to one of the many threads with some ideas you have to balance this gun? I really think my idea is all it needs too. So it shouldn't be that hard to implement.
But please guys, pay attention to your fanbase. - 6 years ago@SolitaryMassacre It does get nerfed. Those are clearly nerfs, and it does affect the gun’s performance.
- 6 years ago@Leo_the_Lion25 The PK could use another nerf, but your idea would * it. One of those could take it down quite a bit, (not the headshot thing, which is a really good idea and could be used with the other two, maybe.) If you do both of the major changes, it would really destroy the gun and reduce it more to mid tier.
About Apex Legends Feedback
Community Highlights
- EA_Mako2 months ago
Community Manager
Recent Discussions
- 7 hours ago
- 10 hours ago