Forum Discussion
6 years ago
@Robo_The_Man-Bot Just to modify a few of your arguments, how exactly is the pk “forgiving” when it comes to headshots?
Also, pk does require at least some skill, it’s not exactly a spray and pray weapon.
I do agree the pk needs a nerf, although I think your change is a little much, as it would completely change the weapon’s mechanics.
Also, pk does require at least some skill, it’s not exactly a spray and pray weapon.
I do agree the pk needs a nerf, although I think your change is a little much, as it would completely change the weapon’s mechanics.
6 years ago
@Sir_Named A complete rework of the weapon's mechanics is what the PK needs. I mean, that much is obvious, it's either way too strong, or it's too weak to be viable. Also, yes, the PK is very easy to hit headshots with, I hit headshots most of the time using the PK and I don't think it's skill! Something about the PK makes landing headshots super easy. And with six incredibly powerful shots (each one capable of doing 100+ dmg), it is the pump/bolt action equivalent of spray and pray.
- 6 years ago@Robo_The_Man-Bot It could be needed, but I think a complete rework is just too drastic for most things.
It could be that you feel better abt pk or some kind of strange placebo effect that it’s easier to hit. (Idk just guessing.) It could also be because there is less spread, but not sure. There is probably a reason behind it or you just are good, but I don’t see what the reason could be.
You also can’t really have a shotgun equivalent of spray and pray, because it’s literally a shotgun. I know what you mean though.
It does need a bit of a nerf, but a rework would be really drastic. - 6 years ago@Sir_Named Well, I mean, at this point, any nerf is acceptable! Anyway, the double-barreled shotgun wasn't my idea, to begin with, I was just backing it because I thought it was a pretty good (but unlikely to happen) suggestion. I'm not saying this because I, all of the sudden, stopped liking the double-barreled idea, I'm just addressing it because most people seem to think it's my idea, and I don't wanna take credit for someone else's idea. I think any mag size reduction would do wonders for the PK, or make it use twice as much ammo, or they could decrease the time between shots, or remove the shotgun bolt attachment for the PK. Also, if not everyone feels that the PK is super easy to hit it could be placebo, but it prolly has something to do with my ping (I play on higher (not high, but higher) ping servers). I really just want the PK to stay the high reward weapon it is, but I want the risk to be amped up as well!
- 6 years ago
Remove the choke. Nerf the max damage and nerf the ammo in the mag. I get shot from 30 feet away for 62 because he has a choked PK. That's not how shotguns work. They're not supposed to be snipers. Tell me why a choked PK hits harder than a longbow/triple take from mid range
- 6 years ago@Benchwarmerbrew Well, if he charged it all the way, then yeah he’d hit you.
I think, if this was more like real life, a shotgun as accurate as the pk would be devastating as it combines the raw power of the shotgun with range.
The longbow/triple take are more dependable. Also, if you hit all 3 triple take shots, I think it does do 75 damage.
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