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No. You ever tried to hit a pathfinder or a wraith.... ypu hit 10's f-outta here pk nerf nah... nerf those 2 charcter.
But the reason why we're here is the PK soft nerf, devs love the weapon, not only they buffed twice in season 3 when the weapon was already broken, they don't want to nerf it properly, they barely touch the stats.
PEACEKEEPER
Mag size reduced from 6 -> 5. Now you have to reload or switch to your secondary and hit some bullets if you want to wipe an entire team, oh what a nerf.
Increased reload time
from 2.5s -> 2.65s. Now you have to wait .15s more behind the door or wall that you're using to juggling between hide and fire
.
Increased reload time with empty mag from 3.5s -> 3.6s. Both first arguments can fit here, like it was the only weapon that you can have in your inventory.
Slightly increased the scale of the blast pattern from 1.6 -> 1.7 that is just a joke.
- EspadakillarTTV5 years agoSeasoned Veteran
Respawn not going to fix the PK. Even Aceu words don't work with them.
- 5 years ago
So, I finally got around to making my photoshop edit of the PK nerf.
Here I will explain a little what I propose.
Changes:
- I increased the hip fire hitbox drastically (Note, it will need to be re-centered, or can be left as is with the bottom right touching the gun)
- Each circle represents a potential location for the spread to go. Hip firing is so OP with this gun it is my only complaint. Every other gun has a "potential" hit location inside their hip fire box, this gun doesn't. If you place your enemy within the standard hip fire box, you are guaranteed to do 90+ damage.
- This change allows the gun to do immense hip fire damage at REASONABLE distances (< 10m). I kept getting dropped from ridiculous ranges while I HAVE to ads with my gun and they just stand there strafing hip firing with the pos PK.
- With these changes, they can't do that. They have to ADS as well and be accurate that way, and now they can't strafe at ridiculous speeds cause they aren't slowed down by ADS
- NOTE: The rings can be ANYWHERE in the hip fire box, not just where I placed them.
So this keeps the PK as a high damage weapon. It just removes the n00b capabilities of hip firing at distance while the other player is forced to ADS slowing them down because when they hip fire, their bullets go all around the player and maybe a few actually hit them.
I really would love this change, and I would be very happy with the PK then, currently the changes recently made are absolutely pointless.
- 5 years ago@SolitaryMassacre thats another problem with PK, i already said that in this forum like 4 months ago, devs don't care, i purpose increasing bullet dispersion on ads and reducing ads movement to 86% so people will stop straifing and using every cover so quickly, i already post so many good changes, but believe me, Devs don't care, they love the gun, they want a OP weapon inside the game, give the noobs the capabilities to kill even a pro, and pros the capabilities to destroy an entire team like nothing, so people will keep playing and spending money because they feel like their are good.
If PK was removed from the game, so many "Pros" and streamers will be reduced to nothing.
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