Forum Discussion
7 years ago
@Attackthebeast
Thats why the choice whether to reload or not reload is a tactical choice with it risks (die while reloading) and reward (get a full mag).
Also, all reloads starts with with emptying the current clip so allowing people to cancel the reload mid-animation and keep the ammo makes no sense.
Thats why the choice whether to reload or not reload is a tactical choice with it risks (die while reloading) and reward (get a full mag).
Also, all reloads starts with with emptying the current clip so allowing people to cancel the reload mid-animation and keep the ammo makes no sense.
- 7 years ago
@Babbediboopi wrote:
@Attackthebeast
Thats why the choice whether to reload or not reload is a tactical choice with it risks (die while reloading) and reward (get a full mag).
Also, all reloads starts with with emptying the current clip so allowing people to cancel the reload mid-animation and keep the ammo makes no sense.Lol, but it makes sense going through voids, becoming invisible, falling off a 1000 foot mountain with no harm, taking a full clip of a gun to ur face and be fine, ect ect ect?
- 7 years ago@karchkiraly1
Stupid argument. I dont (of course) compare "sense" with real life. I mean what make sense in a game. All weapons have their specific reload time, which is a part of balancing that specific weapon. Spitfire with its huge mag has more than twice the reload time than the P2020 etc.
That means (I hate to repeat my self but some are slow learners) that reloading is a tactical choice. Cancelling it, allowing you to immidietly start shooting again ->doesnt make any sense in this game<-- 7 years ago
I disagree I believe that there should absolutely be a cancel reload especially for the hundreds of times that I’m trying to close a door or pick something up and my gun starts reloading I should be able to cancel that! It’s not tactical for my game to choose reload over closing a door or picking something up
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