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-I think 15 per tick would be a little much. It would only take 10 ticks to down a completely undamaged player.
-Starting at 6-7 and having a punishment for activating a trap, (say and arch star slow effect at the start or being stuck in a coughing animation where you can barely move for 2-3 secs), would be better anyway as the damage would never even get to 15 if players aren't new. This also makes it to where Caustic won't be helplessly running back and fourth to activated traps to find no one standing there lol
-If he is too strong they'll nerf him or become overplayed and we definitely don't want a Wraith Pathfinder or Lifeline playrate on our hands lol
-I do like your suggestions and I hope all of mine are added to him as well as everything you said minus the 15 tick damage.
@CausticCoffey After playing with Caustic for a bit I came away feeling "meh." He wasn't at any real disadvantage but his kit was almost useless. Since he has to be set up before an engagement to be useful his traps were worthless in most of our fights.
Every game I played had my squad roaming the map aimlessly looking for kills so I never bothered setting up unless we knew a squad was nearby.
There are now 3 Legends who can spot my traps (Bloodhound, Crypto, Wraith) so the chances of them being taken out or avoided are pretty high.
If I tried to use the traps in a fight they would never activate in time to do anything. My ultimate was the only thing that had any real value and I needed an opening to use it properly.
Surprisingly Caustic isn't in any disadvantage in a fight but there is next to zero reason to pick him. I can block escape routes with his ult, ult an enemy that isn't looking at me, or block paths towards my team with my tactical but Gibraltar can do the first 2 things better and the last 2 require map knowledge while being minimally effective.
His gas damage is still fine to me and I'd like for the traps to come out faster but... I care less about that after using him. I'd want his traps to activate almost instantly when thrown next to an opponent or for him to be able to recall traps placed across the map so Caustic doesn't have to care about needing to move and set up again.
Either useful in active combat or able to setup more frequently. Thats all I care about for him. Of course I'm no Caustic main.
- 6 years ago
He is at a disadvantage -because- his kit is useless. (And because he is wide but I'm fine with that because he is defensive so you wouldnt push on people often when you are both at equal health) If you had a grapple, invincibility, a sheild, ect you would have been able to do something. You can't leave a fight, heal quickly, trick anyone, protect yourself, or get extra info on where the enemy is coming from which other legends have. This gives them the advantage.
-You can't use your traps at all because they don't activate quick andt just get shot out (which is why shoot out needs to be removed. You can just go around it or shoot it to activate it and wait 12 secs)
-Maybe the damage is fine, and if all of the implementations I mentioned were added, maybe it would be fine.
Furthermore, THANK YOU, for playing him and seeing for yourself he has no value as a legend. This is how we make progress. (Mirage needs attention too)
@heme725 wrote:@CausticCoffey After playing with Caustic for a bit I came away feeling "meh." He wasn't at any real disadvantage but his kit was almost useless. Since he has to be set up before an engagement to be useful his traps were worthless in most of our fights.
Every game I played had my squad roaming the map aimlessly looking for kills so I never bothered setting up unless we knew a squad was nearby.
There are now 3 Legends who can spot my traps (Bloodhound, Crypto, Wraith) so the chances of them being taken out or avoided are pretty high.
If I tried to use the traps in a fight they would never activate in time to do anything. My ultimate was the only thing that had any real value and I needed an opening to use it properly.
Surprisingly Caustic isn't in any disadvantage in a fight but there is next to zero reason to pick him. I can block escape routes with his ult, ult an enemy that isn't looking at me, or block paths towards my team with my tactical but Gibraltar can do the first 2 things better and the last 2 require map knowledge while being minimally effective.
His gas damage is still fine to me and I'd like for the traps to come out faster but... I care less about that after using him. I'd want his traps to activate almost instantly when thrown next to an opponent or for him to be able to recall traps placed across the map so Caustic doesn't have to care about needing to move and set up again.
Either useful in active combat or able to setup more frequently. Thats all I care about for him. Of course I'm no Caustic main.
- 6 years ago@heme725 To be honest he shouldn't even have to "set up" He is about area denial, so let him deny area.
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