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@DarthVaapar wrote:
Allies should see through gas. Allies should not be slowed in gas. These two small boons would make all the difference.
Gibraltar and Bangalore's ult deal dmg to their team, Caustic doesn't.
Seems like a plus for Caustic to me.
His dmg should be slightly improved, i guess they should also add a dot to it.
But he can literally turn a house into a bunker by blocking the doors, and still trap the outside because it is not really limited in the number of traps. He has real advantages that must also be taken into account to balance it out.
@Braergor No. Teamates' ult DO NOT damage nor affect you. On the other hand, your own ult (if you're gib/ban) will affect you as well as the enemies.
Back on topic, imo caustic needs:
1)His passive be changed to : Gas applies a DoT (damage over time) to enemies that lasts about 4-5 sec even after they leave the gas clouds. DoT damage and longevity (how long it lasts after leaving the cloud) increases the longer an enemy remains in the cloud and by the amount of gas instances affecting them (ie: an enemy affected by multiple gas sources such as 2 traps + grenade are affected more severely than somebody only affected by a single trap). Enemies affected by his DoT can be seen by him like bloodhound sees enemies with his ult (but in yellow/greenish like currently) so that now enemies are still visible for Caustic for a while after they leave the cloud(s) of gas.
2)His gas doesn't affect teamates.
3)His ult needs to cover a wider area. Also, enemies that die (from anything) while still under the effect of his grenade refund a % of his grenade and traps' cooldown.
- 6 years ago4 to 5 seconds (DoT/ damage over time ) would be a nice addition.
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