7 years ago
Changes for Mirage
In my personal experience and opinion, Mirage seems to be the weakest hero in the game. I hardly ever get fooled by an enemy decoy, except in very specific circumstances, and I hardly ever fool anyon...
Great suggestions! I've been playing with Mirage a lot in season 2, but never in ranked. He is the only character that has about 0 of teamwork ability. I'll provide my feedback as well per ability he has.
passive
His passive makes him disappear once he is downed, which is fundamentally only useful AFTER you lost the fight. It's a nice extra for his kit, but definitely not strong enough.
I think the devs thought the same, that's why they also added the ability to send out decoys when dropping down. However, these have been bugged since forever and never had a proper use. It is quite easy to see if there are 2 lonely solos approach an area in a straigth line. Also, sometimes they bug out or fly way in front, making it very clear its a decoy.
In addition, his passive also adds the ability to see the position of the enemy that just shot your decoy. Instead of giving Mirage a good passive, they have stacked different abilities to make up for it.
I think his passive needs even an additional buff, something that has to make mirage a better team player. Something like displaying created decoys as a character of a random teammate, which would truly trigger a bamboozle on enemies.
tactical
His tactical is his main ability, but the decoys only run in a straight line, which requires Mirage to do some proper planning with the decoy. I agree with @SciFiKid_1701 that sending out 2 decoys would be nice (with an increased cooldown of course) as it allows for more bamboozles.
ultimate
I still don't understand his ultimate. Why are there 8 or 9 mirages spawned? The main ability is to go invisible, the mirages spawned don't help with that, they only give away that you just got invisible. I see people suggesting to make the 8 decoys run in different directions, but that would still be a dead give away that mirage turned invisible.
The sound is the main problem with going invisible, as people can still hear that you are there, which is fine for me. It is the best counter for him being invisible.
Maybe the ultimate should produce more decoys, surrounding the two teammates? I'm not sure.
I love using Mirage, so any time I see a post with some creative ways to make him better, I'm tuned in lol. I think having a few decoys at the beginning would be great - like Caustic's traps or Wattson's posts. His passive is pretty useless, IMO, so I thought it would be cool to create 2-3 decoys that are crawling away. Maybe give them a white knockdown shield but treat them as his tactical where they get shot once and disappear. This would give you a few seconds to successfully crawl away. His Ult was made a lot better by going completely invisible, but I think they could take a little step further... What if the decoys turned invisible with you and then popped back up? I don't know how it would affect gameplay or if it would take too long to set everything up (decoys appear, then disappear with you, then reappear with you)... but it would be cool to see. He's almost great, but he still needs a little something.
I would like if the decoys would interact with the environment more depending on how you aim them.
an example would be if you send one to a zip line it would start going up, or run it into a ledge and it would climb it, or run it into a boulder and it would start climbing and keep running. Or run it into a supply bun and he will open it. I can see lots of fun ways to use that, although maybe it would be hard to implement