7 years ago
Changes for Mirage
In my personal experience and opinion, Mirage seems to be the weakest hero in the game. I hardly ever get fooled by an enemy decoy, except in very specific circumstances, and I hardly ever fool anyon...
I love using Mirage, so any time I see a post with some creative ways to make him better, I'm tuned in lol. I think having a few decoys at the beginning would be great - like Caustic's traps or Wattson's posts. His passive is pretty useless, IMO, so I thought it would be cool to create 2-3 decoys that are crawling away. Maybe give them a white knockdown shield but treat them as his tactical where they get shot once and disappear. This would give you a few seconds to successfully crawl away. His Ult was made a lot better by going completely invisible, but I think they could take a little step further... What if the decoys turned invisible with you and then popped back up? I don't know how it would affect gameplay or if it would take too long to set everything up (decoys appear, then disappear with you, then reappear with you)... but it would be cool to see. He's almost great, but he still needs a little something.
I would like if the decoys would interact with the environment more depending on how you aim them.
an example would be if you send one to a zip line it would start going up, or run it into a ledge and it would climb it, or run it into a boulder and it would start climbing and keep running. Or run it into a supply bun and he will open it. I can see lots of fun ways to use that, although maybe it would be hard to implement