Forum Discussion
@nooblet123 I wasn't really trying to argue for no damage increase at all, but even just doubling or quadrupling the basic damage would be a fairly worthwhile deterrent imo. Certainly 15 is way way too high for early rings and means that just getting caught out a tiny bit or running across another team at wrong moment is more or less and instant game over.
@Koochi-Q I agree camping is a total pain but it's not something I have personally seen more of outside than inside the ring... some people camp choke spots just inside the ring for players coming in, some people camp buildings well inside the ring, and sure, some people camp passage areas outside the ring waiting players who are further out to come through - in my experience some players are more likely to camp and will still do it regardless of the ring.
Also if you get into a fight with a team as the ring is coming in what are you supposed to do? And why is fighting outside the ring such a problem anyway... so long as you're fighting, not just sat still waiting to ambush people. Turning your back and trying to run is often one of the fastest ways to die in Apex, and you can guarantee that many players out there will keep shooting you in the back to try and get the kill even if it ultimately means they end up dying too from ring damage themselves... so you're damned either way. Run you die, fight you die.
@Vhalei Yeah, I think damage ramping is already a good solution, but I also think it could be combined with a distance from safe zone thing, so as long as you are running/moving towards the safe zone the damage will stop ramping.
I never really thought camping outside ring camping was such a problem that this needed to be changed, but at the same time I think some increases are fair enough if people are finding it a major problem. And things like respawning... in my personal opinion if your teammates die in a fight but you can respawn them outside the ring near to their death boxes so they can get their stuff back then that is fair enough and not unsportsmanlike play. It just seems like so many legit reasons to be outside the ring for a bit are being penalized in order to stop a few campers who will probably camp anyway, just now they will do it inside the ring.
Late game I thought the damage was fine as it was, it hurt like hell and forced you to move fast but still left possibility to get caught outside a little bit without it being an instant death sentence. All I can see is you will now get people using creeping barrage/defensive bombardment or just nade spam to prevent other teams from approaching the ring for a few seconds, and the resulting ring damage will get you the win.
For me winning when you did nothing more than wait for other players to get knocked down by the ring is the most unsatisfying way to end a game and always feels like a total anti-climax.
At least we all seem to agree that the current solution is way over the top... like I said to David, is like using napalm to get rid of a couple of weeds on your front lawn! Thnks for thoughtful replies all!
Another solution I have seen that I think would work is a second, slower moving, circle. It follows behind the first circle, and instantly kills anyone who steps outside of it. They could add a significant delay and varied distances that it stops without completely aligning with the initial ring (maybe 100m of ring first after 2 mins, then later 10-15m of accessible ring after 30 seconds).
- 6 years agoits insane right now. I don’t get how you could do this!? The first zone kills you in seconds. Good luck if you get into a fight near the zone. Well that’s it for me in Elite mode. The funny thing is that this only promotes even more passive play.
- 6 years ago
I don't get the issue.
You know what the ring does and know to avoid it. You should not want to get caught in it, and certainly shouldn't want to re-enter it.
How you are all getting caught out is a mystery to me.
This is speeding the game play up forcing people together, which is what people wanted. It was even suggested on here more than once that the ring should do more damage.
I like the heavy damage.
- EA_Blueberry6 years ago
Community Manager
@Vhalei wrote:
@kartikins the whole point of the circle is to remove portions of the map from play. The problem has forever been that people can simply spend the first 10 mins or so of the game using the circle to avoid combat while they get free access to any unlooted areas, and people just generally lingering in places where they should be restricted from. If your deathboxes are in a restricted area and you can get your gear and run quick enough, fair play and good luck. If not? Bad luck. Find new gear.
Another solution I have seen that I think would work is a second, slower moving, circle. It follows behind the first circle, and instantly kills anyone who steps outside of it. They could add a significant delay and varied distances that it stops without completely aligning with the initial ring (maybe 100m of ring first after 2 mins, then later 10-15m of accessible ring after 30 seconds).If you decide to drop further away from the circle there is now more urgency to loot faster and move closer to the action. Sure it's going to be a safer play, but you won't have that luxury of time looting up while other squads are eliminated. There's also a risk of the chance of an enemy squad looking down your way as you run from the ring, so you'll have to contend with both as you flee from it.
Do you feel the ring should be feared?- 6 years ago@EA_Blueberry I think you may have misunderstood my reply. I am saying the whole spirit if the circle is to stay inside it, and all areas outside are, in spirit (but early game, not in effect) removed from play, and that I have a problem with people being outside the circle and how easy it is to just stay outside of it for long periods of time. When I play, I avoid being outside the ring at any time, even early game, and think everyone should try to stay out of it entirely.
To answer your question, absolutely the ring should be feared. The ring should be a place of nightmares. The ring should be a force to be reckoned with that truly does restrict the playable area instead of just being mild inconvenience while loot gathering. There are plenty of audible warnings given, and good players will keep track of the zone, where and when they need to move. If you spend an inordinate amount of time outside the ring, or take too long to make a plan of movement if the next zone is far away, you almost deserve to be torn apart by either the ring or the people catching stragglers who didn't account for the ring and are just running.- 6 years ago
This damage is really insane. It seems like it punishes significantly more regular players, compared to those, who intentionally camp outside.
In general simple damage increase does not seem right to me. Any of these options would be better:
- Modify the damage based on how far you are from the edge
- Gradually increase the damage over time after the ring is stopped
- Increase the damage over time only for those who stay outside (like first 15 seconds - regular damage, next 15 seconds - double damage etc.)
- 6 years ago
You stated the following:
"If you decide to drop further away from the circle there is now more urgency to loot faster and move closer to the action. Sure it's going to be a safer play, but you won't have that luxury of time looting up while other squads are eliminated. There's also a risk of the chance of an enemy squad looking down your way as you run from the ring, so you'll have to contend with both as you flee from it. "
Just out of curiosity when jumping from the ship how do I know where the circle is going to be? I am a veteran player from Fortnite and that was and always has been the challenge. Where is circle going?
I don't "decide" to drop further away from the circle any more than anyone else does. What I and the people I play with do is launch where we think we want to go, watch other squads and pick a zone close to if not on top of other squad to loot and engage as fast as possible. This has been the strategy we have used in every battle royale type game we play together.
I posted earlier about our experience with the circle, but after reading this comment I felt the need to respond. There is no way to decide in the beginning how far away from the circle you are going to be and under the current "elite" circle damage settings all this game is doing as soon as you see the circle on the other side of the map, you better stop looting/not pick a fight, chicken up and run.
Honestly I put no value on the multi streak badge and laugh if I am in a random fill game with a level 20 player who has 5 streaks and less than 20 kills on their character.
I like the concept behind the elite and I hope you guys do address the storm damage. But I also feel there is so much more that could be tweaked in this game at this point that I will continue to play normal Apex and rack up a couple hundred thousand more legend tokens.
On a side note the game is pretty well polished and one helluva fun game to play, thanks for the fun times.
- 6 years ago@mastiffslinger There is a certain amount of rng to the game, thats kinda the point. Drop relay and zone is in thunderdome? Bad luck, better move quick. Complaining about that rng element is akin to complaining about loot tiering. You drop on a mazibique, your enemy drops on a peacekeeper? Bad luck, try again. You really are given quite a lot of time to get a wriggle on at the start. Almost immediately after you drop you know where the ring is going to go, and if its far away you should start planning for that immediately and not waste time in a 5-10 min poke battle.