Forum Discussion
7 years ago
@kartikins the whole point of the circle is to remove portions of the map from play. The problem has forever been that people can simply spend the first 10 mins or so of the game using the circle to avoid combat while they get free access to any unlooted areas, and people just generally lingering in places where they should be restricted from. If your deathboxes are in a restricted area and you can get your gear and run quick enough, fair play and good luck. If not? Bad luck. Find new gear.
Another solution I have seen that I think would work is a second, slower moving, circle. It follows behind the first circle, and instantly kills anyone who steps outside of it. They could add a significant delay and varied distances that it stops without completely aligning with the initial ring (maybe 100m of ring first after 2 mins, then later 10-15m of accessible ring after 30 seconds).
Another solution I have seen that I think would work is a second, slower moving, circle. It follows behind the first circle, and instantly kills anyone who steps outside of it. They could add a significant delay and varied distances that it stops without completely aligning with the initial ring (maybe 100m of ring first after 2 mins, then later 10-15m of accessible ring after 30 seconds).
7 years ago
its insane right now. I don’t get how you could do this!? The first zone kills you in seconds. Good luck if you get into a fight near the zone. Well that’s it for me in Elite mode. The funny thing is that this only promotes even more passive play.
- 7 years ago
I don't get the issue.
You know what the ring does and know to avoid it. You should not want to get caught in it, and certainly shouldn't want to re-enter it.
How you are all getting caught out is a mystery to me.
This is speeding the game play up forcing people together, which is what people wanted. It was even suggested on here more than once that the ring should do more damage.
I like the heavy damage.
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